02-07-2013, 12:01 AM
It's definitely a huge step from your previous "final" version. I like the feeling of the clouds now - has a much better sense of perspective. I like the previous composition direction though - this one feels more cramped this way. pushing us into the left corner much more.
Great job Raz!
Ok, so worked on this some more, and I think I made headway in creating a piece I'm getting happy with. I realised I was blocking while working because the changes I was trying to make were taking me too far away from the original feeling I was going for.
So I tried to merge Shyam's suggestions into the elements that were key to keep it "feeling" like my original sketch.
Changes:
Character
- lengthened her lower legs
- smaller waist adjustment
- rotated forward foot towards camera more (that's as far as I'll go cause anything more looks weird to me)
- adjusted head, size a little, mostly position
- still working final suit design elements, but getting close to done
- adjusted values a little - will keep at it
- locking in face & hair design - wasn't sure open mouth looked good
Background
- returned to original towering rock outcropping, adjusted weird shape per Shyam's suggestion
- adjusted placement to not clutter foreground gun focus
- created more interesting internal shapes with cut outs - creating better frame for character body
- tilted ground plane, giving feeling of a hill - will create textured layer addition to give sense of depth & scale with receding elements
- will adjust value (tone down) once design shapes locked in
- make final design decision on her ship and on flying creatures
So this is going to be the final composition crop - I had made it bigger before and as Shyam said it didn't work - this one keeps us focused on her.
Thoughts & crits away! That means you too guys - all the mentees in Shaym's class!
PS Shyam let me know if I didn't address something we talked about the previous week.
Great job Raz!
(02-05-2013, 04:57 AM)razvanb08 Wrote: So i think I'm done with this version. I like it better flipped this way. What do you guys think?
Ok, so worked on this some more, and I think I made headway in creating a piece I'm getting happy with. I realised I was blocking while working because the changes I was trying to make were taking me too far away from the original feeling I was going for.
So I tried to merge Shyam's suggestions into the elements that were key to keep it "feeling" like my original sketch.
Changes:
Character
- lengthened her lower legs
- smaller waist adjustment
- rotated forward foot towards camera more (that's as far as I'll go cause anything more looks weird to me)
- adjusted head, size a little, mostly position
- still working final suit design elements, but getting close to done
- adjusted values a little - will keep at it
- locking in face & hair design - wasn't sure open mouth looked good
Background
- returned to original towering rock outcropping, adjusted weird shape per Shyam's suggestion
- adjusted placement to not clutter foreground gun focus
- created more interesting internal shapes with cut outs - creating better frame for character body
- tilted ground plane, giving feeling of a hill - will create textured layer addition to give sense of depth & scale with receding elements
- will adjust value (tone down) once design shapes locked in
- make final design decision on her ship and on flying creatures
So this is going to be the final composition crop - I had made it bigger before and as Shyam said it didn't work - this one keeps us focused on her.
Thoughts & crits away! That means you too guys - all the mentees in Shaym's class!
PS Shyam let me know if I didn't address something we talked about the previous week.