02-17-2013, 12:01 AM
I come from the other end of the spectrum, I do art because it is so hard.
See, as a kid logic was the simplest thing ever for me, where other students needed lots of explanation and practice to grasp a concept in math or other logic related classes, all it needed for me was reading the text-passage in the book once.
I completely lost interest in school and started to engage myself into computers and video games, at a age of 12 I started to modificate games and with that I started learning coding, first a C-like language used by a game, later in C++ itself, which at that age certainly was a challenge. For modding I also needed graphics so I teached myself some GIMP and Blender, but only from the technical side.
Years later, I learned pixel art, because of my ambitious (and foolish) dream of making a JRPG and the thought that it would be a useful skill for making games. That's where I came into contact with the art side of things, I started to pixel things without having a practical need for it. It fascinated me, because it wasn't as straightforward as anything else I had learned before.
It is a challenge, how fast could I learn this thing that people told me would take years of practice? Where are my boundaries in what I can learn? How far can I go in something that is so different?
If it wasn't for the learning experience I wouldn't do art. Programming is what I want to do, but Art is what I want to learn.
See, as a kid logic was the simplest thing ever for me, where other students needed lots of explanation and practice to grasp a concept in math or other logic related classes, all it needed for me was reading the text-passage in the book once.
I completely lost interest in school and started to engage myself into computers and video games, at a age of 12 I started to modificate games and with that I started learning coding, first a C-like language used by a game, later in C++ itself, which at that age certainly was a challenge. For modding I also needed graphics so I teached myself some GIMP and Blender, but only from the technical side.
Years later, I learned pixel art, because of my ambitious (and foolish) dream of making a JRPG and the thought that it would be a useful skill for making games. That's where I came into contact with the art side of things, I started to pixel things without having a practical need for it. It fascinated me, because it wasn't as straightforward as anything else I had learned before.
It is a challenge, how fast could I learn this thing that people told me would take years of practice? Where are my boundaries in what I can learn? How far can I go in something that is so different?
If it wasn't for the learning experience I wouldn't do art. Programming is what I want to do, but Art is what I want to learn.