03-22-2013, 10:19 PM
Hey Daggers!
Bloodsports 13 bring it on!
I started with a couple of warm up pages, one fantasy then one sci-fi, just attitudes and gestures to hopefully trigger some ideas for a composition. I think the great thing about old RPG covers is that they MAKE you want to play that game, to step into that world. Often it’s the only part of the adventure the players see, all the rest is in their minds. So that said the cover should be impactful, probably the clearest way to achieve this is to put the charterers in the midst of a fight or some other jeopardy, leaving the audience to imagine how the coming action will be resolved.
So my idea revolves around our two heroes are at the ultimate hurdle in the third act of their quest, chased up a mountain by a horde of unfriendly humanoids and also about to be unwillingly sacrificed to some huge blood god… or not if they can get their time doodad working.
My plan is to fly in and render (my weakness) the foreground action then do a few lizard maw studies to finalise the design of the blood god. Also I might throw in some titles just to make sure the design will still work with overlaid graphics. Colours and lighting effects last…
Thoughts and suggestions welcome :-)
Daggers!
Bloodsports 13 bring it on!
I started with a couple of warm up pages, one fantasy then one sci-fi, just attitudes and gestures to hopefully trigger some ideas for a composition. I think the great thing about old RPG covers is that they MAKE you want to play that game, to step into that world. Often it’s the only part of the adventure the players see, all the rest is in their minds. So that said the cover should be impactful, probably the clearest way to achieve this is to put the charterers in the midst of a fight or some other jeopardy, leaving the audience to imagine how the coming action will be resolved.
So my idea revolves around our two heroes are at the ultimate hurdle in the third act of their quest, chased up a mountain by a horde of unfriendly humanoids and also about to be unwillingly sacrificed to some huge blood god… or not if they can get their time doodad working.
My plan is to fly in and render (my weakness) the foreground action then do a few lizard maw studies to finalise the design of the blood god. Also I might throw in some titles just to make sure the design will still work with overlaid graphics. Colours and lighting effects last…
Thoughts and suggestions welcome :-)
Daggers!