04-03-2013, 05:34 AM
Yo! Nice lines. I don't really work this way these days, but I did see a cool tutorial the other day by a guy who does which may be of help. It's a bit technical may be... but there are some great tips and technique there. If you're stuck on anything message the guy, or me even. I'd be happy to help where I can :) [link]http://www.youtube.com/watch?v=pWvWxa2IJIA&feature=youtu.be[/link] - it starts with some helmet design, but moves onto the full image work.
Last time i worked up proper line work though, I created a separate mask for the character so I could work independently from the background. Then I painted a value pass in just black and white, so I could figure out the shading. Then I added colours. This then became the basis for the actual render. Once you have your values and colour range set, you can start to colour pick and paint in your final stuff. As Nameless says up there, Daarken is a great guy to look at for this approach.
Best tip really, is to render some spheres and cones for practise. If you can do that, you can render anything :)
Good luck. Keep us posted with progress!
Last time i worked up proper line work though, I created a separate mask for the character so I could work independently from the background. Then I painted a value pass in just black and white, so I could figure out the shading. Then I added colours. This then became the basis for the actual render. Once you have your values and colour range set, you can start to colour pick and paint in your final stuff. As Nameless says up there, Daarken is a great guy to look at for this approach.
Best tip really, is to render some spheres and cones for practise. If you can do that, you can render anything :)
Good luck. Keep us posted with progress!