06-23-2013, 11:55 AM
Did a really quick noodle over for you to show the division of thirds to pick focal points, then detailing up according to those. I initially started with just painting, but thought I'd show you the actual division process I used so it would make sense, that's why it stalls a bit in the beginning lol. Apologies for the blinkiness and occasional brain farts where nothing happens...was doing stuff at the same time. Basically just wanted to show a workflow process for doing this consistently I guess. It would be a little different if started from scratch...lots more broader shape play to start with to generate ideas then the more specific division etc.
The other thing I was thinking about to build up the environment was to use the shapes in that main castle and push them around to get a stronger sense of design overall. During the process I ended up desaturating it quite a bit and it lost oomph but that stuff is much easier to add back in where you need it for maximum effect.
The other thing I was thinking about to build up the environment was to use the shapes in that main castle and push them around to get a stronger sense of design overall. During the process I ended up desaturating it quite a bit and it lost oomph but that stuff is much easier to add back in where you need it for maximum effect.