06-27-2013, 10:52 PM
another thing i would add is that story telling is not just adding stuff in the background. it's adding stuff with intention. just putting a castle there does help, but i think it must be strategic: what kind of castle, is the character coming or going to it. why? is it an evil castle with some evil dude inside, or is it a good place where the end of the journey lies. all of this stuff you should have a notion of, even if the viewer is meant to be left in ambiguity.