06-29-2013, 02:49 PM
I finally caved in and tried out Skyrim.
I was always wary of playing the Elder Scrolls series. Yep.
When you can describe a game series as "Dungeons and Dragons with Bethesda's Fallout engine", it's hard to find it interesting. The thing that makes the Fallout games so goddamn fun is the setting. It's unique, it's sometimes comically cynical and full of mythos, and the soundtrack's always great. I can explore the world for hours. Finding locations, fighting creatures with a laser gun I found from an alien spaceship. Blasting off the legs of 9 foot tall monsters with C4 I plant in their path. It's a joy!
What's interesting about a Dungeons and Dragons setting? It's been done thousands of times.
Well it turns out, it's pretty fun! Just accept the fact that it IS just DnD and enjoy it simply for that fact. Fighting dragons, exploring dungeons, gaining loot, casting magic. Just because it's generic doesn't make it not fun! There's a reason this genre's still alive and well!
The character progression is a great improvement to the engine, I must say. Gaining skill by USING the skill in question is much more natural than simply gaining a pool of points to spend on a level up. Your character only gets good at the skills they constantly use, based on the mileage. I know that sounds familiar to all of us.
I pretty much tried to adapt the Elf Wizard character I made for my first ever game of DnD, and am essentially going through the game as him the whole time. Except he's alot braver.
The most amusing moment so far is the time I went to Riverwood and caused the townfolk to riot just because I killed a chicken. Was NOT expecting that. Just make me pay a fine, people!
One thing I'm disappointed by is the removal of the ability to injure body parts like the Fallout games. That really made me strategize the way I fight, especially when I'm a person who loves loves using explosives in these games. But that aside, I really see what I missed.
I was always wary of playing the Elder Scrolls series. Yep.
When you can describe a game series as "Dungeons and Dragons with Bethesda's Fallout engine", it's hard to find it interesting. The thing that makes the Fallout games so goddamn fun is the setting. It's unique, it's sometimes comically cynical and full of mythos, and the soundtrack's always great. I can explore the world for hours. Finding locations, fighting creatures with a laser gun I found from an alien spaceship. Blasting off the legs of 9 foot tall monsters with C4 I plant in their path. It's a joy!
What's interesting about a Dungeons and Dragons setting? It's been done thousands of times.
Well it turns out, it's pretty fun! Just accept the fact that it IS just DnD and enjoy it simply for that fact. Fighting dragons, exploring dungeons, gaining loot, casting magic. Just because it's generic doesn't make it not fun! There's a reason this genre's still alive and well!
The character progression is a great improvement to the engine, I must say. Gaining skill by USING the skill in question is much more natural than simply gaining a pool of points to spend on a level up. Your character only gets good at the skills they constantly use, based on the mileage. I know that sounds familiar to all of us.
I pretty much tried to adapt the Elf Wizard character I made for my first ever game of DnD, and am essentially going through the game as him the whole time. Except he's alot braver.
The most amusing moment so far is the time I went to Riverwood and caused the townfolk to riot just because I killed a chicken. Was NOT expecting that. Just make me pay a fine, people!
One thing I'm disappointed by is the removal of the ability to injure body parts like the Fallout games. That really made me strategize the way I fight, especially when I'm a person who loves loves using explosives in these games. But that aside, I really see what I missed.