Dungeon Core - 4 Player Co-op Multiplayer!
#13
(07-10-2013, 01:20 AM)EduardoGaray Wrote: the chest animation looks much better now, i have never done animation so i dont know how difficult could it be, but if you could look at old classic rpg games and take all the magic tiny details...
Chrono trigger *cough* :) the animations in that game were awesome.
Thanks Eduardo, one of the main things I want to do is to capture all those tiny details like you say. I want the dungeon to breath and feel alive! I want all the subtle things to add up and just make it a really enjoyable experience!

(07-10-2013, 02:27 PM)Rognoll Wrote: What kind of system are you gonna use? I mean, for calculating damage, success or faliure and stuff like that.

As an od school rpg fan, this is making me increasingly happy.
I'm not 100% sure yet, this project has already evolved quite a bit from when I started. I'll most likely use some main stats and simple algorithms.

Still working on the tiles, added some shading around the edges of walls, also this shows a simple torch glow, and also a treasure glow I gave to the chest:
[Image: Animations2.gif]
(the .gif is making that torch light really banded)

And also some Idle animations for my Knight:

Idle 1:
[Image: Knight_Idle.gif]

Idle 2:
[Image: Knight_Idle2.gif]

Idle 3:
[Image: Knight_Idle3.gif]

Just thought I'd throw up a demo link: Quick Demo
WASD to move! It might be laggy or buggy in some browsers, it's not going to be released for HTML5 so I'm not trying to support it - but it's good for a quick demo!

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Messages In This Thread
RE: Dungeon Masters - D&D Style PC-Boardgame - by Mayenla - 07-10-2013, 05:23 PM
RE: Dungeon Masters - D&D Style PC-Boardgame - by Durandal - 07-13-2013, 10:49 PM
RE: Dungeon Core - 4 Player Co-op Multiplayer! - by AlejandroMirabal - 07-29-2013, 09:15 PM

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