07-13-2013, 10:15 PM
Alright update time!
I've settled on a resolution size and I've been working on the GUI:
![Click on this image to display the full size version. [Image: Pic13.png]](https://dl.dropboxusercontent.com/u/937009/DRPG/Other/Pic13.png)
I think I'll make the player card able to be flipped so you can see more advanced stats. Either that or I was thinking having a much more simpler GUI, say a small portrait and just health / resource and have a player card shown if you want to view advanced stats.
Also I have levers working, with multiple levers able to trigger the same gate/door:
![[Image: Animations3.gif]](https://dl.dropboxusercontent.com/u/937009/DRPG/Other/Animations3.gif)
Also Muzz I made the Chest not bounce back as high as when it first hits the top, I think it makes it look a lot smoother, thanks! :)
And a Zoom function so you can zoom out to see more of the area:
I've settled on a resolution size and I've been working on the GUI:
![Click on this image to display the full size version. [Image: Pic13.png]](https://dl.dropboxusercontent.com/u/937009/DRPG/Other/Pic13.png)
I think I'll make the player card able to be flipped so you can see more advanced stats. Either that or I was thinking having a much more simpler GUI, say a small portrait and just health / resource and have a player card shown if you want to view advanced stats.
Also I have levers working, with multiple levers able to trigger the same gate/door:
![[Image: Animations3.gif]](https://dl.dropboxusercontent.com/u/937009/DRPG/Other/Animations3.gif)
Also Muzz I made the Chest not bounce back as high as when it first hits the top, I think it makes it look a lot smoother, thanks! :)
And a Zoom function so you can zoom out to see more of the area:
![[Image: Animations4.gif]](https://dl.dropboxusercontent.com/u/937009/DRPG/Other/Animations4.gif)