07-21-2013, 12:35 AM
I'm far from the best person to ask as far as designs go, but my personal preference when it comes to the "feminine but deadly" idea is just to have the armour be form fitting ie it follows the natural curvature of the body, maybe it exagerates it a tad (not a lot, just a tiny bit). Bioware tends to do a really good job at the whole form fitting yet still functional deal with armour. Also, its not armour but Triss Merigold from the witcher 2 (not the first one) is also a nice balance between practicality and attractiveness. Personally i really hate the metal bikini nonsense, its just so useless and honestly doesnt even look that great. You seem to have it going away from that though so i think its good
Also before you get too far into rendering, theres a few things with the anatomy that need some tweaking. For instance, the torso seems quite a bit too long, and the arms and legs seem kinda short. I would maybe extend the legs further into the torso and lengthen the arms. Essentially the elbow should be able to reach near the waist line, a couple inches above it. I understand theres a bit of foreshortening going on here but they still feel too short
Hope that helps
Also before you get too far into rendering, theres a few things with the anatomy that need some tweaking. For instance, the torso seems quite a bit too long, and the arms and legs seem kinda short. I would maybe extend the legs further into the torso and lengthen the arms. Essentially the elbow should be able to reach near the waist line, a couple inches above it. I understand theres a bit of foreshortening going on here but they still feel too short
Hope that helps