07-22-2013, 08:22 AM
(07-22-2013, 04:51 AM)Mannequin Wrote:(07-20-2013, 10:17 AM)Mythtaken Wrote: • Don't go in to details too soon (can't stress that enough)
• Get the damn proportions, shapes and other fundamental stuff correct
Oh, Man... I so understand this. I have the same issue, while drawing. I try to detail too soon and paint separate part of the drawing instead of focusing on the whole picture (argh~!)
Great thing that You have this knowledge after You finish Your work. It always useful for the next piece :)
I get the Blizzard feeling in Your works. Do You feel inspired by Blizzard art the most ?:) It's great. I love Yours latest works with dragons.
Yo, thanks for stopping by, yup I do the same with the detailing :P
Yeah sort of, It's quite of an unintended style. There's a lot of bot Blizzard in general, Kekai Kotaki and Daarken that have inspired me so far, but I really want to push my realism (i should probably stop drawing fantasy dragons lol) and get better with that. But I'm having a hard time pushing away from that Blizzard type of style. I know that the solution to that is to draw from life and do studies. I have already planned my next image very carefully, looked up reference images and such to really push myself towards my goals.
I noticed there's a big difference between the latest images that I posted, which makes me happy. both design elements and overall composition is quite different between the two dragons, there's only a week in between them, but the second dragon is way more interesting than the first one. I'm glad to see that I make that sort of progress as well as the technical stuff.
But I have to say that the first dragon image gave me the self-confidence to start and push myself even further with the second image, so I'm also happy that I did that boring first piece, in order to boost my confidence to create an even better image after.
Sorry for the rant, I hope you can understand what I'm talking about :)