07-31-2013, 07:57 PM
First things first. Your perspective is out of whack. Did a paintover to show the lines and sketched in red where you went off grid.
Adjusted values to show highest contrasts and most detail at focal points. Created a focal point on the tower using rule of thirds. Moved guy to a secondary focal point. Tried to make the lighting scheme a bit more directional so it seemed to be coming from somewhere consistent. A good way to build up a value scheme for an architectural thing like this is to work at lighting primitives first. ie I constructed the tower thinking about basic rectangular shapes and applied values to different faces, then used a soft brush to get the transitions. It's easy to add detail in for rendering once you have the basic shapes nailed.
Hope that helps
Adjusted values to show highest contrasts and most detail at focal points. Created a focal point on the tower using rule of thirds. Moved guy to a secondary focal point. Tried to make the lighting scheme a bit more directional so it seemed to be coming from somewhere consistent. A good way to build up a value scheme for an architectural thing like this is to work at lighting primitives first. ie I constructed the tower thinking about basic rectangular shapes and applied values to different faces, then used a soft brush to get the transitions. It's easy to add detail in for rendering once you have the basic shapes nailed.
Hope that helps