09-12-2013, 06:20 PM
I hate to say it but once again problems are cropping up because the planning work wasn't done up front where it should have been. If there are to be barricades and defenders and all this stuff crucial to show in the painting, these should have been factored into the thumbnail stage. That's the point of the thumbnail...to quickly test out a lot of almost fully formed ideas, not to test out lots of half ideas. Just food for thought for next time.
I like the idea of adding foreground entrance elements...I don't particularly think the way you have done it helps the comp out to to be especially better however. I don't want to really comment on the composition elements again really because in my view you don't have all the elements in there so it's a totally moveable feast. If it was me I'd even be considering doing more thumbs with all the elements in there before rendering this further or at least take this comp and do some really quick silhouette sketching over it with everything you intend to be there on the final piece, because, well otherwise you're not going to be doing the best you could be.
Either sky looks fine to me though I think the 2nd is painted better, all you need to do is tweak values to get a silhouette going for the building and maybe start bringing in some colour variation in the materials as well. Use the reference by analyzing why something works, not just copying rendering ideas. The one thing in common with almost all of the houses I posted was a strong silhouette. Anyway good luck with developing it whatever you choose to do! I like the idea of a flare being shot up and lighting the building to give it some action and create a bit of narrative:)
I like the idea of adding foreground entrance elements...I don't particularly think the way you have done it helps the comp out to to be especially better however. I don't want to really comment on the composition elements again really because in my view you don't have all the elements in there so it's a totally moveable feast. If it was me I'd even be considering doing more thumbs with all the elements in there before rendering this further or at least take this comp and do some really quick silhouette sketching over it with everything you intend to be there on the final piece, because, well otherwise you're not going to be doing the best you could be.
Either sky looks fine to me though I think the 2nd is painted better, all you need to do is tweak values to get a silhouette going for the building and maybe start bringing in some colour variation in the materials as well. Use the reference by analyzing why something works, not just copying rendering ideas. The one thing in common with almost all of the houses I posted was a strong silhouette. Anyway good luck with developing it whatever you choose to do! I like the idea of a flare being shot up and lighting the building to give it some action and create a bit of narrative:)