03-20-2012, 10:36 AM
first off, weve aready addressed this issue and ive said publicly a few times now weve resolved it.
secondly, this phrase in your statement-
theres been more illustrative remakes of things rather than design
is absolutely false. dave and I alternated every two weeks between skillbuilding design challenges and publicity challenges to try and get people work. i am happy to say, despite the fact that we will no longer be doing as many publicity and fan art challenges, that they did exactly what their goal was, and got some people in the group some paying jobs.
but the bottom line is, we never did more fan art and redesign, we did an even amount of both. that was the idea. and actually, if you count in trevors bloodsport one, weve done MORE design than fanart and redesign.
If youre all too angry or dense to understand why we did it this way, let me break it down for you and maybe youll get it. skillbuilding and design challenges were in place more for people who needed a portfolio to get into concept art but didnt have the direction or motivation. these included the sci fi hunter and pet, the swamp elder, the toy design, and the monster/hunter assignment. redesign and publicity assignments were in place for everyone to get their names out there. naturally, some of the more experienced people in the group got the lions share of the attention because thats how this industry works, but the point is that we wanted to create a series of challenges where everyone had something to gain. beginners would, if nothing else, get a portfolio together quickly (and maybe even some exposure)- more advanced people would get their names out there, which would lead to better, higher paying work.
regardless of what any of you think about the zelda, miyazaki, and gauntlet challenges, they all served their purpose exactly as we intended them too. the group has recieved over a QUARTER MILLION views off the zelda alone, and multiple daggers have gotten offers off of it.
these are challenges, for fun. not homework assignments. if you dont like them, dont do them. not every assignment will be for you, so dont force the issue. in the same regard, if an assignment isnt for you, dont whine. take some time to work on your personal work (you should all have some going on), or study, or shoot for comissions. but dont come on here and write essays about your lost time and how this particular thing doesnt speak to you. we never intended for every challenge to suit every individual member of the group. thats impossible.
i appreciate that youre frustrated and might not be getting what you want out of these challenges, but understand that so are we when we see misleading feedback like this. weve dealt with the problem already, lets not beat a dead horse.
for the record, where as the mix of skillbuilding vs publicity before was 1: 1 from here on out it will be something more like 4: 1, or even less.
we started doing this cause it seemed fun. we stopped cause it wasnt anymore. if it continues to not be fun, well just kill it. simple as that. its a much better alternative than having the forum become an opinions poll.
best,
dan
secondly, this phrase in your statement-
theres been more illustrative remakes of things rather than design
is absolutely false. dave and I alternated every two weeks between skillbuilding design challenges and publicity challenges to try and get people work. i am happy to say, despite the fact that we will no longer be doing as many publicity and fan art challenges, that they did exactly what their goal was, and got some people in the group some paying jobs.
but the bottom line is, we never did more fan art and redesign, we did an even amount of both. that was the idea. and actually, if you count in trevors bloodsport one, weve done MORE design than fanart and redesign.
If youre all too angry or dense to understand why we did it this way, let me break it down for you and maybe youll get it. skillbuilding and design challenges were in place more for people who needed a portfolio to get into concept art but didnt have the direction or motivation. these included the sci fi hunter and pet, the swamp elder, the toy design, and the monster/hunter assignment. redesign and publicity assignments were in place for everyone to get their names out there. naturally, some of the more experienced people in the group got the lions share of the attention because thats how this industry works, but the point is that we wanted to create a series of challenges where everyone had something to gain. beginners would, if nothing else, get a portfolio together quickly (and maybe even some exposure)- more advanced people would get their names out there, which would lead to better, higher paying work.
regardless of what any of you think about the zelda, miyazaki, and gauntlet challenges, they all served their purpose exactly as we intended them too. the group has recieved over a QUARTER MILLION views off the zelda alone, and multiple daggers have gotten offers off of it.
these are challenges, for fun. not homework assignments. if you dont like them, dont do them. not every assignment will be for you, so dont force the issue. in the same regard, if an assignment isnt for you, dont whine. take some time to work on your personal work (you should all have some going on), or study, or shoot for comissions. but dont come on here and write essays about your lost time and how this particular thing doesnt speak to you. we never intended for every challenge to suit every individual member of the group. thats impossible.
i appreciate that youre frustrated and might not be getting what you want out of these challenges, but understand that so are we when we see misleading feedback like this. weve dealt with the problem already, lets not beat a dead horse.
for the record, where as the mix of skillbuilding vs publicity before was 1: 1 from here on out it will be something more like 4: 1, or even less.
we started doing this cause it seemed fun. we stopped cause it wasnt anymore. if it continues to not be fun, well just kill it. simple as that. its a much better alternative than having the forum become an opinions poll.
best,
dan