11-03-2013, 12:14 PM
Hey man, nice start on the studying. As others have said continue to focus predominantly on the fundamentals first before trying to get bogged down with how to detail environments and such things. Figure practice is very important and does teach you the basics of drawing and constructing so keep doing those. At the moment your proportions are probably the most in need of work, both in face and body. loomis has great breakdowns of these, so really work on getting them right with each study. You are still drawing things according to how you think they are rather than how they actually are, particularly eyes and lips. A good exercise is to take any photo of a persons face, turn it upside down and draw just the shapes you see...then flip it over. You might be surprised how much better it turns out than if you were trying to draw it the other way around. This is because your brain isn't used to seeing upside down faces so you won't be trying to draw an eye but whatever shape is actually there.
Im addition to this I would would start drawing primitive objects (cubes, spheres, cones, cylinders, etc) in perspective and shading them according to different light sources. If you can use 3d software you can render out a whole stack of these as reference and then try and draw them yourself. This will help you to understand volume, perspective lighting and rendering form using value.
Really just keep practicing and learning to draw whatever you see, not what you think you see!
Keep it up!
Im addition to this I would would start drawing primitive objects (cubes, spheres, cones, cylinders, etc) in perspective and shading them according to different light sources. If you can use 3d software you can render out a whole stack of these as reference and then try and draw them yourself. This will help you to understand volume, perspective lighting and rendering form using value.
Really just keep practicing and learning to draw whatever you see, not what you think you see!
Keep it up!