11-10-2013, 09:21 PM
I think it turned out quite good despite the shaky looking start. A couple of things to think about are your materials and textures. The vegetation is textured without thought to volume or form. It looks like textured playdoh hastily plonked onto a surface. The ground texture is similarly lazy in implementation. The surface materials on the characters could probably do with a bit more indication to differentiate them, as they are very very matte at the moment. I know it's cel shading style but maybe a teensy bit more would help it come alive.
I don't think the pose and presentation of the characters together makes for a particularly powerful image. They are just standing in neutral poses facing straight out of the screen. The Totoro image you posted is a great example of interesting posing and added narrative. This is what this piece most lacks. Generally nice work on the design side of things and the rendering turned out nicely besides a few tweaks but I definitely think that the next time around you should think carefully about your composition, posing and narrative to give the image an additional dimension that brings it up a level as a stand alone image.
I don't think the pose and presentation of the characters together makes for a particularly powerful image. They are just standing in neutral poses facing straight out of the screen. The Totoro image you posted is a great example of interesting posing and added narrative. This is what this piece most lacks. Generally nice work on the design side of things and the rendering turned out nicely besides a few tweaks but I definitely think that the next time around you should think carefully about your composition, posing and narrative to give the image an additional dimension that brings it up a level as a stand alone image.