11-16-2013, 01:27 AM
Dungeon is an enchantment, but depending on how the card works, one image could work better than others. If it's a normal enchantment, the environment should be the focus and you should use 5. But if it's an Aura, THEN use 4. Focusing on ONLY characters (especially a single one) is very inappropriate for what I imagine that card to be, and I'm not sure what you're thinking.
For this kind of project, you should think about the ins and outs of what the card actually does, because that will affect the type of image you'll need. If you ask me, the name is probably the LEAST important factor to affect an illustration. It's the Color, Type, Subtype, and Rules Text that need to be addressed and thought about.
Ok, to pick my favorites:
Onager Crew - This one I find difficult, because your thumbnails look more suited for an artifact card than a creature. The catapult is important, but I don't think it should overpower the fact that the card represents a creature, and as such should view the machine and the characters using it as a single unit.
Llama Riders - I'm partial to having more than two characters in the image given the name, so I'll choose 5, because it's more dynamic. Half of your thumbnails make one rider look too important, and 2 in particular looks like a Legendary creature. The profile and the silhouette of the flag he's carrying come off dramatic to me.
Warriors - 2
Slavers - 2 seems appropriate, given the name (it also brings to mind cards like the recent Leonin Snarecaster). But I think it needs to be a bit more dynamic. I'd apply a dutch angle. 4 looks cool, but it'd be more appropriate for a Sorcery or Instant, not a creature.
Prowess - This appears to be an artifact tutor, so it's important to NOT focus on a single object. 4 and 5 are for individual artifact cards, not an instant that could search for one. I find 2 uninteresting, and 1 seems like a permanent, specifically a land. I'm stuck between 3 and 6. Depending on how good the card's effect is, I'd use 6 for a weaker effect, while I'd use the dynamic and dramatic 3 for a strong one. I wouldn't put too much focus on the character, because it's an instant. I'd use 3 like the original thumbnail, with the molten metal thingie in the foreground.
Torture - There's already a card named Torture, and it's an Aura, not a Sorcery. Ignoring that, I think all the thumbnails work for this, and work on the aura as well.
Dungeon - I'll be short this time. 1-3 are focused on a single character, and are very inappropriate for an enchantment. 4-6 are much better, and the choice will be determined by how the card works. If it's an aura that enchants a creature, I'd use 4. A normal enchantment that affects the board, I'd use 5, though I'll admit that it does look more like a land in that case. If that's too problematic, I'd use 6.
For this kind of project, you should think about the ins and outs of what the card actually does, because that will affect the type of image you'll need. If you ask me, the name is probably the LEAST important factor to affect an illustration. It's the Color, Type, Subtype, and Rules Text that need to be addressed and thought about.
Ok, to pick my favorites:
Onager Crew - This one I find difficult, because your thumbnails look more suited for an artifact card than a creature. The catapult is important, but I don't think it should overpower the fact that the card represents a creature, and as such should view the machine and the characters using it as a single unit.
Llama Riders - I'm partial to having more than two characters in the image given the name, so I'll choose 5, because it's more dynamic. Half of your thumbnails make one rider look too important, and 2 in particular looks like a Legendary creature. The profile and the silhouette of the flag he's carrying come off dramatic to me.
Warriors - 2
Slavers - 2 seems appropriate, given the name (it also brings to mind cards like the recent Leonin Snarecaster). But I think it needs to be a bit more dynamic. I'd apply a dutch angle. 4 looks cool, but it'd be more appropriate for a Sorcery or Instant, not a creature.
Prowess - This appears to be an artifact tutor, so it's important to NOT focus on a single object. 4 and 5 are for individual artifact cards, not an instant that could search for one. I find 2 uninteresting, and 1 seems like a permanent, specifically a land. I'm stuck between 3 and 6. Depending on how good the card's effect is, I'd use 6 for a weaker effect, while I'd use the dynamic and dramatic 3 for a strong one. I wouldn't put too much focus on the character, because it's an instant. I'd use 3 like the original thumbnail, with the molten metal thingie in the foreground.
Torture - There's already a card named Torture, and it's an Aura, not a Sorcery. Ignoring that, I think all the thumbnails work for this, and work on the aura as well.
Dungeon - I'll be short this time. 1-3 are focused on a single character, and are very inappropriate for an enchantment. 4-6 are much better, and the choice will be determined by how the card works. If it's an aura that enchants a creature, I'd use 4. A normal enchantment that affects the board, I'd use 5, though I'll admit that it does look more like a land in that case. If that's too problematic, I'd use 6.