Learning, focus, art, 10000 hour rule and entrepreneurship
#5
Art - could be fine art, contemporary art, character design, prop design, environment design, whatever... Probably doing a hodge podge - every day something else training would teach you less than focusing on one problem - for example gesture and working it out day by day for next month or so.
What's more if you come up with a project, u will focus on solving its problems the best. For example your project is doing a big and refined fantasy battle scene. You think what kind of tools you would need, for example: figures in persepective, gesture, adequate color and light to the scene, composition, some visual library/reference stuff. U work on every step in order to get to satisfying level of skill and then apply those to your project.

It's a somewhat solitary existence, a bit like a lighthouse keeper throwing a beam out into the darkness, in faith that this action might help someone unseen.

BombMy Sketchbook (critique welcome)Bomb
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RE: Learning, focus, art, 10000 hour rule and entrepreneurship - by kerm - 11-24-2013, 02:21 AM

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