A reaper character concept
#2
Heya,
Got a few things to talk about I guess. I'm doing this at a monitor that hasn't been calibrated properly for painting, so hopefully it is reading values and colour relatively accurately.

The general colour and comp is pretty solid. The red/orange vs blue/purple always is a good contrast. Perhaps you could play more with the transition between the temperatures and get a good mix going. I would also play with the shape and value design of your background smoke, so it really is a driving factor in the composition. You do have a general left to right diagonal movement happening which is dynamic but some of the dark vs light forms break this and could be designed with much more deliberate throught to the impact on the overall comp.

Now this may be my monitor but I think you need to bring up some of the dark value in the figure so it isn't so contrasty. *EDIT ok so it's not as bad as I thought seeing this on a decent monitor, but it could still probably do with a bit of value tweaking and lighting refinement on the interior figure. Also, I'd recommend putting more effort into the face area. People will be drawn to this as a focal point and it's a black hole, which is a little bit of a cop out. The hair in places is too blurred, like the rear arm.

I find the anatomy a little confusing in places. I can't tell what his legs are doing, or if he has any. The twist of his lower half seems odd given his very straight torso. That back arm isn't foreshortened correctly, thus losing depth and might be a bit too indistinct. Some of the volumes of the figure don't wrap around well, like the lit side of his torso armour and the blurred out bit of his chest.

Give us a bit more of interest to look at in terms of the costume and character design. Would we know this is a reaper that collects and processes skulls if you hadn't had told us? My guess is not really. If he is a processor, wouldn't he have tools and implements to help him do his job? What would these be? Wouldn't he have something to hold them all in? What are those random looking forms on his back? I think if you think about his function and design accordingly, getting the idea of your concept across will be more successful. The lower half especially is really undefined. Not everything has to be defined, but anything that adds to our understanding of the character can help. Maybe he is standing on a cliche'd heap of skulls, or the headless bodies of the reaped, or maybe in a circle of skulls, with one missing (the one in his hand). Small touches with a bit of thought can add a lot of narrative.

hope that helps

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Messages In This Thread
A reaper character concept - by Oafnugget - 02-10-2014, 10:29 PM
RE: A reaper character concept - by Amit Dutta - 02-11-2014, 11:10 AM
RE: A reaper character concept - by Oafnugget - 02-11-2014, 08:51 PM
RE: A reaper character concept - by Amit Dutta - 02-12-2014, 04:30 PM

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