03-30-2014, 10:42 PM
AngeliquevdMee - Thanks! You're doing awesome as always :D
Liberty - Thank you! I've been working hard on those edges recently, still struggling :(
pnate - Looking at your sketchbook has been giving me that motivation, so thanks man. That link is gold too xD, had me cracking up.
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So my Dark Souls holiday is over. 98.5 hours and 775 deaths over a week, and I did about everything you can do outside of covenants. Great game, waited for since before doing art, if you like that old school game design of knowledge and skill development to progress based gameplay, try to put some time aside to play it. Looks absolutely gorgeous too, design in that game is my kind of fantasy.
I also have crazy ideas like it's one of the few games that actually has a cohesive theme running through it by adequately addressing the problem that is challenge and failure states in games and thus is one of the few games that more accurately qualifies as 'art' over most games... but yeah, just dumb semantics arguments that I entertain myself with I'm sure nobody really cares :p
So on to the art practice!
Enviroment studies
Armor studies
Armor sketches
Self-Portrait stuff
ruanjia study
Getting back into this, inspired to try get up at 5am each day after meeting Jaik and Smrr. Meetups are the coolest, defiantly make the effort to set them up and go to them if a 5 hr conversation about art sounds fun to you xD. So yeah, just a bunch of random stuff to start the week. Then started doing a bunch of self portaits, don't really know why, but I hate them. I went crazy because they never really turned out too good, I felt like I didn't know what I was going for, which is always a bad sign. After that first one though, it just seemed like the colors I was seeing were a little to boring, so I tried to emphasize a different color scheme. Probably a bad move, probably just need to change the lighting setup. Also that one with my hand propping my chin, I realized why no one does this. Just imagine yourself doing it for a sec, maybe you can have a guess at my issue... lets just say it should make it obvious why its so sketchy. It was interesting to not be able to use undo as a reflex motion though, should do something like that again; hopefully in a way that doesn't restrict my other shortcut use.
In my frustration I did a study of ruanjia, which was awesome because I think I finally figured out something about how texture works. To make something soft, but something textury and sharp next to it; as always contrast makes everything work! I guess I know how to make my skin really soft now if I want too xD.
So that's it. Back to weekly posting! Thanks for looking and/or/sans reading!
Liberty - Thank you! I've been working hard on those edges recently, still struggling :(
pnate - Looking at your sketchbook has been giving me that motivation, so thanks man. That link is gold too xD, had me cracking up.
-------------------------
So my Dark Souls holiday is over. 98.5 hours and 775 deaths over a week, and I did about everything you can do outside of covenants. Great game, waited for since before doing art, if you like that old school game design of knowledge and skill development to progress based gameplay, try to put some time aside to play it. Looks absolutely gorgeous too, design in that game is my kind of fantasy.
I also have crazy ideas like it's one of the few games that actually has a cohesive theme running through it by adequately addressing the problem that is challenge and failure states in games and thus is one of the few games that more accurately qualifies as 'art' over most games... but yeah, just dumb semantics arguments that I entertain myself with I'm sure nobody really cares :p
So on to the art practice!
Enviroment studies
Armor studies
Armor sketches
Self-Portrait stuff
ruanjia study
Getting back into this, inspired to try get up at 5am each day after meeting Jaik and Smrr. Meetups are the coolest, defiantly make the effort to set them up and go to them if a 5 hr conversation about art sounds fun to you xD. So yeah, just a bunch of random stuff to start the week. Then started doing a bunch of self portaits, don't really know why, but I hate them. I went crazy because they never really turned out too good, I felt like I didn't know what I was going for, which is always a bad sign. After that first one though, it just seemed like the colors I was seeing were a little to boring, so I tried to emphasize a different color scheme. Probably a bad move, probably just need to change the lighting setup. Also that one with my hand propping my chin, I realized why no one does this. Just imagine yourself doing it for a sec, maybe you can have a guess at my issue... lets just say it should make it obvious why its so sketchy. It was interesting to not be able to use undo as a reflex motion though, should do something like that again; hopefully in a way that doesn't restrict my other shortcut use.
In my frustration I did a study of ruanjia, which was awesome because I think I finally figured out something about how texture works. To make something soft, but something textury and sharp next to it; as always contrast makes everything work! I guess I know how to make my skin really soft now if I want too xD.
So that's it. Back to weekly posting! Thanks for looking and/or/sans reading!