05-05-2014, 06:55 PM
Mariyan-Hristov - Haha, thanks man!
Hypnagogic_Haze - Thank you! Yeah it's a lot of fun. Challenging too, especially if you use a permanent medium like a pen. Gets kinda scary to put down some marks sometimes.
Alexey Savchuk - Thanks! That's really kind of you to say haha.
Bjulvar - Thank you! Haha yeah, I'll definitely start working on figures and organic stuff soon. I must admit I'm one of those guys who doesn't really like to render haha, but still! No excuses!
PointFiveBlue - Thank you! I'm glad it helped.
Jaik - Thanks! Yeah, the negative shapes thing was really a huge new piece of information to me. Before studying his works I didn't really pay much attention to it, but those negative shapes really help make a silhouette design look much more interesting.
Ok! Just a tiny little update here.
Godzilla fan art! Tried a few new techniques with this painting, mostly practicing how to better use photo textures and figuring out how to add more "VFX" elements to a scene. Looking back at it now I feel like it didn't come out as exciting as I wanted, feels like a very forced "posed" scene. Maybe it's the composition or perspective or something, but I feel like it lacks the movement or craziness that you would expect from a giant monster rampage, I dunno.
I kinda like how the head area turned out, but towards the foreground I think it starts to become boring. Probably could have spent more time integrating the foreground elements better as well. I'm pretty happy with it overall, just, feels like maybe it could've been better, haha.
Stepszilla!
Another Doug Chiang study. Feel like I still lack the proper drawing technique in order to fully understand and learn from his works (I always get lazy and end up with wobbly lines). Will have to the basics (yet again) to improve my line control and confidence.
Some cockpits from imagination after studying Doug's design. The first one was too similar to the study so I did a second one with a slightly different form language (more squarish and blocky).
Quick digital b/w render of the second cockpit. I was originally supposed to use markers but I didn't want to ruin the drawing so I decided to scan it and do it digitally instead. The rendering is definitely an important step for these type of drawings especially since the line art was a rather detailed and "busy"? Adding values helps to re-establish the forms.
Hypnagogic_Haze - Thank you! Yeah it's a lot of fun. Challenging too, especially if you use a permanent medium like a pen. Gets kinda scary to put down some marks sometimes.
Alexey Savchuk - Thanks! That's really kind of you to say haha.
Bjulvar - Thank you! Haha yeah, I'll definitely start working on figures and organic stuff soon. I must admit I'm one of those guys who doesn't really like to render haha, but still! No excuses!
PointFiveBlue - Thank you! I'm glad it helped.
Jaik - Thanks! Yeah, the negative shapes thing was really a huge new piece of information to me. Before studying his works I didn't really pay much attention to it, but those negative shapes really help make a silhouette design look much more interesting.
Ok! Just a tiny little update here.
Godzilla fan art! Tried a few new techniques with this painting, mostly practicing how to better use photo textures and figuring out how to add more "VFX" elements to a scene. Looking back at it now I feel like it didn't come out as exciting as I wanted, feels like a very forced "posed" scene. Maybe it's the composition or perspective or something, but I feel like it lacks the movement or craziness that you would expect from a giant monster rampage, I dunno.
I kinda like how the head area turned out, but towards the foreground I think it starts to become boring. Probably could have spent more time integrating the foreground elements better as well. I'm pretty happy with it overall, just, feels like maybe it could've been better, haha.
Stepszilla!
Another Doug Chiang study. Feel like I still lack the proper drawing technique in order to fully understand and learn from his works (I always get lazy and end up with wobbly lines). Will have to the basics (yet again) to improve my line control and confidence.
Some cockpits from imagination after studying Doug's design. The first one was too similar to the study so I did a second one with a slightly different form language (more squarish and blocky).
Quick digital b/w render of the second cockpit. I was originally supposed to use markers but I didn't want to ruin the drawing so I decided to scan it and do it digitally instead. The rendering is definitely an important step for these type of drawings especially since the line art was a rather detailed and "busy"? Adding values helps to re-establish the forms.