SPIDER/DWARF
#6
Nice changes to the focus and value shifts you've implemented. The dwarf as the main focal point needs to be done immaculately, and at the moment there are anatomy issues you need to fix. As wardy said, his right forearm and hand is really off, so use references. I feel in general you haven't achieved a good sense of connected volumes with the dwarf figure and it still seems like a 2d cutout in places. Draw and render around forms to give the sense they are wrapping around in a 3d space, have the atmosphere interact with these missing edges to showcase depth. This goes for the spider as well.
I think what may help you is to block out primitive shapes of everything in a well constructed perspective space first to help you achieve the sense of depth and volume you need.
In terms of narrative, maybe you could have the babyspider split open, blood or goo on the dwarf sword, and the rays of some special hidden jewel emanating from its body, as the source of the light. Would also add more context to the oh shit mummy is not a happy camper.

Good luck

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Messages In This Thread
SPIDER/DWARF - by Buzuuk - 05-24-2014, 03:21 AM
RE: SPIDER/DWARF - by Adam Lina - 05-24-2014, 04:36 AM
RE: SPIDER/DWARF - by Buzuuk - 05-24-2014, 05:53 AM
RE: SPIDER/DWARF - by Wardy - 05-24-2014, 07:21 AM
RE: SPIDER/DWARF - by Buzuuk - 05-24-2014, 08:44 AM
RE: SPIDER/DWARF - by Amit Dutta - 05-24-2014, 10:08 AM
RE: SPIDER/DWARF - by Buzuuk - 05-25-2014, 03:32 AM
RE: SPIDER/DWARF - by Wardy - 05-25-2014, 08:33 PM
RE: SPIDER/DWARF - by Buzuuk - 05-26-2014, 02:42 AM
RE: SPIDER/DWARF - by Wardy - 05-26-2014, 03:48 AM
RE: SPIDER/DWARF - by Buzuuk - 05-26-2014, 07:01 PM

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