08-11-2014, 03:45 PM
Hey man, I see you fixed up a few issues, so the update is an improvement, but I do find the pose a little bit odd in places.
1. Her right leg angle and the way it connects to her far side hip looks like it connects too low and is at a very sharp angle that would be highly uncomfortable. I'm not sure anyone would choose to sit with legs crossed over like that.
2. Her left arm is quite stiff, as if she isn't really putting weight on it, and her right arm angle seems to indicate her hidden shoulder is way too low and attaches around where her boob would be, either that or there is some severe dislocation going on.
3. Fingers and limbs are suffering a little from sausage syndrome, ie the underlying bone structure hasn't been thought about enough, so things are a little too unformed and wiggly in places
4. That bent lower leg in perspective really isn't working and needs to be drawn foreshortened to make it work
In general because the initial pose looked so unnatural I did a quick sketch changing the legs around completely while trying to keep the same general demeanor, before i realised you pushed ahead. It may still help?
I recommend doing a sketch like this and ironing out your pose in line, before rendering, to save you a whole lot of time.
1. Her right leg angle and the way it connects to her far side hip looks like it connects too low and is at a very sharp angle that would be highly uncomfortable. I'm not sure anyone would choose to sit with legs crossed over like that.
2. Her left arm is quite stiff, as if she isn't really putting weight on it, and her right arm angle seems to indicate her hidden shoulder is way too low and attaches around where her boob would be, either that or there is some severe dislocation going on.
3. Fingers and limbs are suffering a little from sausage syndrome, ie the underlying bone structure hasn't been thought about enough, so things are a little too unformed and wiggly in places
4. That bent lower leg in perspective really isn't working and needs to be drawn foreshortened to make it work
In general because the initial pose looked so unnatural I did a quick sketch changing the legs around completely while trying to keep the same general demeanor, before i realised you pushed ahead. It may still help?
I recommend doing a sketch like this and ironing out your pose in line, before rendering, to save you a whole lot of time.