09-07-2014, 07:06 PM
Hey Lyra! First of all, woah with the architecture gestures, that's a fuckton of them and it's actually a pretty great idea to get a grasp on what main shapes work or conveym never thought of that, I guess I'll have to tackle that when I eventually find myself in the position of doing enviros xD And I agree with rafa 1500 castles? WTF!??
Ok, some advice for the draw thingie:
I'm not good at drawing but I have more experience with it than painting so my recipe would consist of basically combining three approaches:
a) Boring times: Basically do a basic structural decomposing of major shapes + joints on whatever you wanna draw ( needs to be organic ) take your time in grasping its proportion and try to store as much info on what makes that thing work visually and be appealing to you. Even if it's a subjective you're already comfortable with ,like human figure, it's good to take a good 45 mins+ 1 hour and something to really fill in new info that you might have disregarded in the past.
b) Fun Times: After having done a substantial amount of the previous kinds of drawings ( 5 to 10 per subject) go crazy and do gestures from mind of diferent angles and shapes and poses and whatever you want, make it simple , trying to focus on the basic shapes and joints you studied that made the thing work in the first place. You'll fin that at this stage there are tons of failures and a few good results. After you're done, try to find out why the ones that worked did : was it line confidence ? was it some basic shape you envisioned that resonated better? whatever that is, engrain it into your brain.
c) Annoying times: This is the final stage, in which you have studied enough as to be confident with your lines and you do the opposite from the fun times exercise. You take reference, and draw it with as little construction as possible ( you try and do the construction in your brain for the most part) and put the lines that really matter, trying to avoid petty detailing until the very end. Being really mindfull of what you put down on paper will slow you down as fuck, it will feel incredibly tedious and slow, and it will piss you off to no end having done all of those studies before just to feel so limited in the "end game" type of exercise. Drawings in this stage will take almost as lob as the ones from Boring Times, yet the results are likely to be far more dynamic and will feel as if you did them in 20 minutes, when you actually took probably three times as much.
If you follow trough with this whole thing, you'll start to see a major boost in line quality and confidence for your lines and your stuff from imagination relating to the subject won't be as hard to tackle or correct while working at it. Granted, it's a pain in the ass, but I found this trinity of exercises to be the most usefull to actually translate knowledge to your overall understanding. Hope that helps.
For Perspective:
- Since you say you're familiar with perspective theory I have a very simple advise on this one. Draw cubes, mostly without reference and draw-trough, meaning that you will draw transparent cubes so to speak. try to come up with fun comps overlapping them and shit. And always check your vanishing points. It's pretty much like figure drawing, after doing some pages you start to realise what your tendencies are ( I do heads to large or my back of the cube lines are always kinda skewed), once you know which ones these are you'll be able to fix them quicker. I diged a couple of pages I did for linear perspective at TAD.
The first was at the very begining where I had no methog to build cubes and shit and I was looking for a way to build them:
And the second one when I was more comfortable and jumped into the composing stage:
I'd say that for cubes it's better to avoid reference most of the time, since you can check your vanishing points without reference and still know if it's accurate or not.
Well that was a long ass post, I basically think that these two things will help you with what you're struggling right now, give it a try and see if it works for you, cause it did for me and I'm borderline retarded for these things xD
Ok, some advice for the draw thingie:
I'm not good at drawing but I have more experience with it than painting so my recipe would consist of basically combining three approaches:
a) Boring times: Basically do a basic structural decomposing of major shapes + joints on whatever you wanna draw ( needs to be organic ) take your time in grasping its proportion and try to store as much info on what makes that thing work visually and be appealing to you. Even if it's a subjective you're already comfortable with ,like human figure, it's good to take a good 45 mins+ 1 hour and something to really fill in new info that you might have disregarded in the past.
b) Fun Times: After having done a substantial amount of the previous kinds of drawings ( 5 to 10 per subject) go crazy and do gestures from mind of diferent angles and shapes and poses and whatever you want, make it simple , trying to focus on the basic shapes and joints you studied that made the thing work in the first place. You'll fin that at this stage there are tons of failures and a few good results. After you're done, try to find out why the ones that worked did : was it line confidence ? was it some basic shape you envisioned that resonated better? whatever that is, engrain it into your brain.
c) Annoying times: This is the final stage, in which you have studied enough as to be confident with your lines and you do the opposite from the fun times exercise. You take reference, and draw it with as little construction as possible ( you try and do the construction in your brain for the most part) and put the lines that really matter, trying to avoid petty detailing until the very end. Being really mindfull of what you put down on paper will slow you down as fuck, it will feel incredibly tedious and slow, and it will piss you off to no end having done all of those studies before just to feel so limited in the "end game" type of exercise. Drawings in this stage will take almost as lob as the ones from Boring Times, yet the results are likely to be far more dynamic and will feel as if you did them in 20 minutes, when you actually took probably three times as much.
If you follow trough with this whole thing, you'll start to see a major boost in line quality and confidence for your lines and your stuff from imagination relating to the subject won't be as hard to tackle or correct while working at it. Granted, it's a pain in the ass, but I found this trinity of exercises to be the most usefull to actually translate knowledge to your overall understanding. Hope that helps.
For Perspective:
- Since you say you're familiar with perspective theory I have a very simple advise on this one. Draw cubes, mostly without reference and draw-trough, meaning that you will draw transparent cubes so to speak. try to come up with fun comps overlapping them and shit. And always check your vanishing points. It's pretty much like figure drawing, after doing some pages you start to realise what your tendencies are ( I do heads to large or my back of the cube lines are always kinda skewed), once you know which ones these are you'll be able to fix them quicker. I diged a couple of pages I did for linear perspective at TAD.
The first was at the very begining where I had no methog to build cubes and shit and I was looking for a way to build them:
And the second one when I was more comfortable and jumped into the composing stage:
I'd say that for cubes it's better to avoid reference most of the time, since you can check your vanishing points without reference and still know if it's accurate or not.
Well that was a long ass post, I basically think that these two things will help you with what you're struggling right now, give it a try and see if it works for you, cause it did for me and I'm borderline retarded for these things xD