10-19-2014, 06:18 AM
Some studies and a WIP of a shadowy inquisitor guy!
Tried to focus on how atmospheric perspective can behave in an overcast environment. How blue the mountains that fade in perspective can get even though the sky is greyish. Might be due to the fact that it is a photograph? As long as it look plausible I don't mind I guess. Like how the blues can be even more prominent on the hill furthest away.
![[Image: OvercastHills.png]](https://1.bp.blogspot.com/-PlU5mej62Oc/VELHkqaYU6I/AAAAAAAABkI/WJ0tNh5iAao/s1600/OvercastHills.png)
A bit more focus on rendering with different brushes and also trying to really feel the different material, something I often forget to do. Feel how the water flows and try to reflect that with my choice of brush and also the strokes. Interesting how black the shadows can get too, might be cause of photograph I guess, not as much reflected light as it might be irl? Still, feels like I got what I wanted from this here study xD
![[Image: Mossy.png]](https://1.bp.blogspot.com/-sHZVseJW7GI/VELHmXXVVhI/AAAAAAAABkQ/WswngtwM4fs/s1600/Mossy.png)
Began with a grayscale, added basic colors on a color layer and then merged and painted on top of that on a normal layer. I used to use that approach a lot in the past and I remember now why I like it. Gives me more time to get the values to read before I jump into color, while also maintaining a level of saturation that looks better to me (I tend to use more saturated colors when doing lineart + straight to color). Going to continue to render this and try to push the sense of form more.
Tried to focus on how atmospheric perspective can behave in an overcast environment. How blue the mountains that fade in perspective can get even though the sky is greyish. Might be due to the fact that it is a photograph? As long as it look plausible I don't mind I guess. Like how the blues can be even more prominent on the hill furthest away.
![[Image: OvercastHills.png]](https://1.bp.blogspot.com/-PlU5mej62Oc/VELHkqaYU6I/AAAAAAAABkI/WJ0tNh5iAao/s1600/OvercastHills.png)
A bit more focus on rendering with different brushes and also trying to really feel the different material, something I often forget to do. Feel how the water flows and try to reflect that with my choice of brush and also the strokes. Interesting how black the shadows can get too, might be cause of photograph I guess, not as much reflected light as it might be irl? Still, feels like I got what I wanted from this here study xD
![[Image: Mossy.png]](https://1.bp.blogspot.com/-sHZVseJW7GI/VELHmXXVVhI/AAAAAAAABkQ/WswngtwM4fs/s1600/Mossy.png)
Began with a grayscale, added basic colors on a color layer and then merged and painted on top of that on a normal layer. I used to use that approach a lot in the past and I remember now why I like it. Gives me more time to get the values to read before I jump into color, while also maintaining a level of saturation that looks better to me (I tend to use more saturated colors when doing lineart + straight to color). Going to continue to render this and try to push the sense of form more.
![[Image: ShadowWarriorWIP.png]](https://1.bp.blogspot.com/-VssVtcj0njQ/VELHosClWnI/AAAAAAAABkY/kAYtTFBP2KA/s1600/ShadowWarriorWIP.png)