11-01-2014, 02:09 PM
Mother trucker!!!!! No way to kill you now, because you sky rocketed into deep space!! OMFG man, I'm soooooo amazed by the jump in quality!All this stuff in 34 days! WTF!!!
Faces are solid as hell, really awesome man, absolutely awesome , seriously. Environments are also becoming better and better, the saturation control is really great, and I'm also lving the simplification , it's actually impressive to see how you manage to make it convincing even if there's some really rough stuff.
Design language is also a lot stronger. Like seriously I'm drooling all over with this shit. Oh! And that dragon is awesome, I really dig the value/saturation gradations super sweet sexy effects.
Only crit is for the last character you posted, also applies to the last necromancer-litch dude , it seems that the proportions of upper half/legs is a bit wonky. I thought it was that the size of the head was bigger than it should, but I realised that the arms are working with the head size, on the other hand the torso and legs follow a diferent proportion, it's pretty minor, but I could tell almost instantly so watch out for that stuff. I know you do a lot of gesture studies and that should fiz the problem, but since you're playing with proportions it might distort your "proper" proportion ratio, idk.
Still, fucking awesome, I got A LOT OF GODDAMNED catching up to do, curse you, my hours of sleep are gonna have to be reduced to half. Thanks for the inspiration bro :D
Faces are solid as hell, really awesome man, absolutely awesome , seriously. Environments are also becoming better and better, the saturation control is really great, and I'm also lving the simplification , it's actually impressive to see how you manage to make it convincing even if there's some really rough stuff.
Design language is also a lot stronger. Like seriously I'm drooling all over with this shit. Oh! And that dragon is awesome, I really dig the value/saturation gradations super sweet sexy effects.
Only crit is for the last character you posted, also applies to the last necromancer-litch dude , it seems that the proportions of upper half/legs is a bit wonky. I thought it was that the size of the head was bigger than it should, but I realised that the arms are working with the head size, on the other hand the torso and legs follow a diferent proportion, it's pretty minor, but I could tell almost instantly so watch out for that stuff. I know you do a lot of gesture studies and that should fiz the problem, but since you're playing with proportions it might distort your "proper" proportion ratio, idk.
Still, fucking awesome, I got A LOT OF GODDAMNED catching up to do, curse you, my hours of sleep are gonna have to be reduced to half. Thanks for the inspiration bro :D