11-20-2014, 12:28 PM
(11-20-2014, 02:11 AM)AliceChopper Wrote: Hi , nice stuff you got here, some crits for the last 3D works,
the chain looks more like glass tube with grass and quicksilver in it. Did you used raytracing or an image as reflection map. In either case spending some time for UV mapping shoud help, and also you should lower the reflectivity , it is too much now.
And for the head , the topology seems clear, and nice work overall, just some quick reminder to check the model in various views. Not checking top view enough may result in some flatness and some sharp angles in the centerline (esp if you are using some kind of symmetry modifier) , the chin and mouth area may benefit from more lovin :)
Thanks for the crits and tips, much appreciated :D