12-12-2014, 06:51 AM
Heya, the render turned out quite nicely. I like the general feel and lighting. I think the dude on the left has anatomy issues still, especially the arms. I think you need to fix it because it is pretty distracting and brings down the piece. In general perhaps a little bit more work on implied texture for the fabrics would help as well. I feel they are a little too smooth and samey.
You could still implement a bit of tangent removal using overlap to separate the figures and add depth. The female figure looks like she is standing on a different lower ground plane to the rest. Looks odd, given we can't see her feet or have no context in the environment yet.
For the enviro, again it depends on your parameters. What environments are in the game? This is the first impression you are giving to people so make it relevant and enticing but also keep it relatively simple to not distract from the chars. I would be tempted to add a lot of depth in the background. Also keep in mind to make sure you match the light sources with the lighting on the characters. I would be tempted to add much more dynamism to the environment since your characters are relatively stiff. Flying embers from a fire, leaves, smoke blowing...etc
You could still implement a bit of tangent removal using overlap to separate the figures and add depth. The female figure looks like she is standing on a different lower ground plane to the rest. Looks odd, given we can't see her feet or have no context in the environment yet.
For the enviro, again it depends on your parameters. What environments are in the game? This is the first impression you are giving to people so make it relevant and enticing but also keep it relatively simple to not distract from the chars. I would be tempted to add a lot of depth in the background. Also keep in mind to make sure you match the light sources with the lighting on the characters. I would be tempted to add much more dynamism to the environment since your characters are relatively stiff. Flying embers from a fire, leaves, smoke blowing...etc