01-28-2015, 02:37 PM
Oo nice texture work! In terms of crits, the biggest crit I would have of the last enviro is that it doesn't feel like it has a definite point of interest. Maybe if those crisscrossing rocks in the midground were larger to emphasize their grandness? Also something I noticed about your blue skies in your environments: In nature, there is almost always a gradient of blue in the sky. It'll get lighter near the horizon and darker and more saturated as it reaches the highest point in the sky (but lighter around where the sun is). I think it has to do with atmospheric perspective and the angle of the light, and it helps that illusion of depth in illustration I think.
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