03-13-2015, 10:48 PM
DAYUM GUUUURRLLLLLLLLLL!!!!!!!!! Wha?? wha??? You da pro already! OMG!!
Seriously, awesome progress, I'm fucking tripping balls here, those enviros are looking juicy as fuck! and the studies, and the stuff from the mentorship and EVERYTHANG!!
Really insipring and impressive progress Lyra, I really like where you're headed artistically, you're gonna be a Naughty Dog environment lead or something in no time!
Now for some cheap crits xD:
"Dem peoples need some lovin' " , what I mean by that is that I feel your characters are way behind your environments, and I get it , that if you focus on environments it's pretty hard to also do tons of character studies ( I happen to have the same issue but the other way around) but sometimes the lack of understading in some characters kinda hurt the overall picture ( I sound like a jerk sorry :P) , like with the dude in the market scene:
The first thing that I saw was the wonky hands and the ultra stiff silouhette, and later on I realised about the great hues and the niceness of the mid and background. The foreground with the fruits seems very 2d because of the very huge contrast and the awkward way the oranges are setup in the scene. Overall there's an awkard feeling with the painting, and it all comes from the foreground and the character presented. It's in a situation like this where I think it's better to make very "fuzzy" characters so to speak. There was this guy on ca a long while ago that was great with enviros but he was terribad with characters ( and I mean TERRIBAD) but the dude just started doing enviros better and better and also started painting basic siouhettes of the characters that were fairly solid with some decent light on them, but none of them detailed to no extent. This allowed him to bring his enviros to fruition into a perfect level ( my opinion xD) and after that he started cleaning up with the characters since all he learned from enviros was very easy to apply to characters after a few studies.
Anyway, that's an idea, or you can just do more character studies hahaha, anyway, it's just a thought.
On the latest piece I gotta say I really like the idea nd the mood, I feel that the biggest issue it has right now would be:
A) the gyro thing she's holding has a really strange prespective and edge control and that takes off from the piece.
B) the neck of the girl is completely flat due to the lack of ambient occlussion and strange overlapping with the hair and the clavicules ( not sure if that's how you type it) are completely off, so that needs a fix.
That's about all the crits I can come up for ya, you're really doing an AWESOME JOB, please keep being awesome Lyra! :D
Seriously, awesome progress, I'm fucking tripping balls here, those enviros are looking juicy as fuck! and the studies, and the stuff from the mentorship and EVERYTHANG!!
Really insipring and impressive progress Lyra, I really like where you're headed artistically, you're gonna be a Naughty Dog environment lead or something in no time!
Now for some cheap crits xD:
"Dem peoples need some lovin' " , what I mean by that is that I feel your characters are way behind your environments, and I get it , that if you focus on environments it's pretty hard to also do tons of character studies ( I happen to have the same issue but the other way around) but sometimes the lack of understading in some characters kinda hurt the overall picture ( I sound like a jerk sorry :P) , like with the dude in the market scene:
The first thing that I saw was the wonky hands and the ultra stiff silouhette, and later on I realised about the great hues and the niceness of the mid and background. The foreground with the fruits seems very 2d because of the very huge contrast and the awkward way the oranges are setup in the scene. Overall there's an awkard feeling with the painting, and it all comes from the foreground and the character presented. It's in a situation like this where I think it's better to make very "fuzzy" characters so to speak. There was this guy on ca a long while ago that was great with enviros but he was terribad with characters ( and I mean TERRIBAD) but the dude just started doing enviros better and better and also started painting basic siouhettes of the characters that were fairly solid with some decent light on them, but none of them detailed to no extent. This allowed him to bring his enviros to fruition into a perfect level ( my opinion xD) and after that he started cleaning up with the characters since all he learned from enviros was very easy to apply to characters after a few studies.
Anyway, that's an idea, or you can just do more character studies hahaha, anyway, it's just a thought.
On the latest piece I gotta say I really like the idea nd the mood, I feel that the biggest issue it has right now would be:
A) the gyro thing she's holding has a really strange prespective and edge control and that takes off from the piece.
B) the neck of the girl is completely flat due to the lack of ambient occlussion and strange overlapping with the hair and the clavicules ( not sure if that's how you type it) are completely off, so that needs a fix.
That's about all the crits I can come up for ya, you're really doing an AWESOME JOB, please keep being awesome Lyra! :D