03-30-2015, 11:32 AM
I love this, its also what i've been doing for months now, since i'm just starting to develop my own game in the unity engine. If you have an idea for a project, post it! it would be really cool to post here some of our game design related stuff to share ideas. I always tell people to start with their own projects like the substrata book you mentioned. Its an awesome way to keep you working and creating and will definitely make you grown in many ways.
About my own experience, so far, while its true that now i have less time for painting/drawing i'm learning lots of things like 3d, coding and the most fun and interesting of all: game design and narrative.
And everything is connected, what you learn about level design may come useful even in illustration, and viceversa.
I now have a folder with around 70 different concepts and illustrations from the different rejected ideas, from an advance wars clone, to a tactical rpg with mechs. A waste of time? not quite, i really learned a lot about how technical limitations limit art and design too, and how at the same time, the same limitations can make you start thinking differently and open new paths.
The type of game i finally started developing is an open world action rpg, the obvious influence are games like Gothic or the Souls series. (Mostly because anything involving "tactics" or "strategy" would require to code stuff far beyond my knowledge)
And about the narrative, i prefer when a story has a more stylistic narrative. When its more about showing rather than telling. So in terms of mood and narrative the biggest influence would be stuff like Blame! or Texhnolyze, both masterful cyberpunk works.
Basically, now that i know what tools i need to use and (more or less) know how to use them,
i think my process will be something like this in the coming months:
1- First of all: World building, then design the game, levels, game mechanics, etc...
2-Gather ref/inspiration
3-Do lots of concepts of characters/assets/scenarios to set up the mood and visuals. The reason for designing everything first was to make the visuals around the game mechanics and the level design.
4-Start with the production of the 3d graphics, animations, etc...
5-Build a prototype to start testing.
About my own experience, so far, while its true that now i have less time for painting/drawing i'm learning lots of things like 3d, coding and the most fun and interesting of all: game design and narrative.
And everything is connected, what you learn about level design may come useful even in illustration, and viceversa.
I now have a folder with around 70 different concepts and illustrations from the different rejected ideas, from an advance wars clone, to a tactical rpg with mechs. A waste of time? not quite, i really learned a lot about how technical limitations limit art and design too, and how at the same time, the same limitations can make you start thinking differently and open new paths.
The type of game i finally started developing is an open world action rpg, the obvious influence are games like Gothic or the Souls series. (Mostly because anything involving "tactics" or "strategy" would require to code stuff far beyond my knowledge)
And about the narrative, i prefer when a story has a more stylistic narrative. When its more about showing rather than telling. So in terms of mood and narrative the biggest influence would be stuff like Blame! or Texhnolyze, both masterful cyberpunk works.
Basically, now that i know what tools i need to use and (more or less) know how to use them,
i think my process will be something like this in the coming months:
1- First of all: World building, then design the game, levels, game mechanics, etc...
2-Gather ref/inspiration
3-Do lots of concepts of characters/assets/scenarios to set up the mood and visuals. The reason for designing everything first was to make the visuals around the game mechanics and the level design.
4-Start with the production of the 3d graphics, animations, etc...
5-Build a prototype to start testing.
"Stand tall, and shake the Heavens!"
Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/
Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/