04-03-2015, 08:40 AM
For a turn based tactical rpg? isometric or aerial view is the best. There are alternatives (check out Valkyria Chronicles) but for what you want yeah.
Also, its ambitious, but still doable if you are willing to cut down the size of the game (quality over quantity?) The gameplay you describe is actually pretty similar to Fire emblem awakening.
Pairing characters improved their stats and gave them other bonuses, so similar to the group attacks in Chrono.
Also, i will share this. When i was looking for a way to make a game like that i found this development kit for unity:
https://www.assetstore.unity3d.com/en/#!/content/10686
You would still have to code stuff, there is no other way. xD But with this framework you would only have to code minor details instead of a whole game.
Also, its ambitious, but still doable if you are willing to cut down the size of the game (quality over quantity?) The gameplay you describe is actually pretty similar to Fire emblem awakening.
Pairing characters improved their stats and gave them other bonuses, so similar to the group attacks in Chrono.
Also, i will share this. When i was looking for a way to make a game like that i found this development kit for unity:
https://www.assetstore.unity3d.com/en/#!/content/10686
You would still have to code stuff, there is no other way. xD But with this framework you would only have to code minor details instead of a whole game.
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