Gamification in learning art - your experience?
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Recently, I learned something about myself: digital achievements handed out by an app are much better at making me actually do stuff than human induced peer pressure. (I.e. that nike running app makes me exercise regularly. Whereas this whole "tell people about your goals" and "motivation buddy" stuff never worked for me.)

That probably says something about me (and probably something not very flattering). But I'm not here to dissect my mind. I'm here to learn how to draw.

Unfortunately there aren't as many "do art gamification" apps out there as there are "do sports gamification" apps. Crimson Daggers is a great community, but it is very much built around the concept of human peer pressure (publicly announcing your deathline, scheduling regular live streams, etc.). This is really great, don't get me wrong. But for me personally, well, it does make me feel motivated for a while - but it doesn't really make me stick to new habits for very long. Not nearly as much as a stupid "fastest 1km run yet" achievement does, anyway.

Can anyone relate to that?

Does anyone have experience with using general purpose "task gamification" services (like habitrpg for example)?
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Gamification in learning art - your experience? - by Chris P - 05-14-2015, 07:18 AM

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