06-05-2015, 06:42 AM
Nice work Algitru. Well let's see now, if you want to show texture you have to paint texture. Yep that simple. Do value studies of different textures only and you will start adding to your library of textures to draw from when you do your characters.
The value sketch you put up looks like a fairly quick one and I would say it is quite hard to imply different textures very quickly without smart use of brushes, or a lot of experience. However in general the main things that differentiate materials the most from one another are form (volume and edges) , pattern (can give us clues as to what we are looking at based on our own real world knowledge) and reflectivity (speculars, and bounce light). Your materials look the same because you handle reflectivity the same no matter the form; the arm is painted with the same highlight and shadow falloff properties as the trousers. Just because the same light hits everything, doesn't mean they should all react in the same way.
It might help if you concentrate on simplifying materials down to these things, and also concentrate on them in your studies. And textural detail can very much be implied in sketches by doing the bare minimum in well chosen places rather than rendering like crazy, but this takes a lot of practice to do well!!
The value sketch you put up looks like a fairly quick one and I would say it is quite hard to imply different textures very quickly without smart use of brushes, or a lot of experience. However in general the main things that differentiate materials the most from one another are form (volume and edges) , pattern (can give us clues as to what we are looking at based on our own real world knowledge) and reflectivity (speculars, and bounce light). Your materials look the same because you handle reflectivity the same no matter the form; the arm is painted with the same highlight and shadow falloff properties as the trousers. Just because the same light hits everything, doesn't mean they should all react in the same way.
It might help if you concentrate on simplifying materials down to these things, and also concentrate on them in your studies. And textural detail can very much be implied in sketches by doing the bare minimum in well chosen places rather than rendering like crazy, but this takes a lot of practice to do well!!