07-01-2015, 11:33 PM
Nice skull, love the smooth rendering, the eyes however seem a bit big, only reason I point it out cause I tried the same exact thing and it makes me wonder how do our eyes fit into such huge holes? I may have to look at my medical books for an a realistic representation lol
Rin's pretty coo' ... never finished her story, anyway be careful with the body proportions, her shoulder's look a bit too broad, with grills you want a small upper half and a wider lower half vice versa for guys.
Lastly the bloodbourne painting is cool in concept, but the lighting does not really line up. If the only source of lighting is the big thing in the middle (which I assume is the moon but I haven't played the game yet), you would get more of a back lighting effect, also it could use more contrast to better distinguish depth and your focal points.
As for the rendering, I'd recommend material studies, you'd be amazed by how much you can change the feel of an object based on how you paint the highlights. That's the best advice I have for ya haha hope it helps!
Rin's pretty coo' ... never finished her story, anyway be careful with the body proportions, her shoulder's look a bit too broad, with grills you want a small upper half and a wider lower half vice versa for guys.
Lastly the bloodbourne painting is cool in concept, but the lighting does not really line up. If the only source of lighting is the big thing in the middle (which I assume is the moon but I haven't played the game yet), you would get more of a back lighting effect, also it could use more contrast to better distinguish depth and your focal points.
As for the rendering, I'd recommend material studies, you'd be amazed by how much you can change the feel of an object based on how you paint the highlights. That's the best advice I have for ya haha hope it helps!