07-06-2015, 03:21 AM
(07-05-2015, 01:24 PM)pnate Wrote: How do you find the industrial design as a major? I think Craig Mullins came from ID too. Are you going for sort of a well-rounded approach and do a bit of everything? Seems like you are going for all of it in your studies which is cool to see. I don't know what I could say critwise, maybe just to keep pumping out the anatomy sketches from imagination? Daily pose gestures also never hurt. Keep it up man!
I can't say much about Industrial Design, I'm going to my 4th semester at college, for now I just had one drawing class with very, very basic stuff, and after that I had technical drawing classes. We also started using Rhinoceros for 3d modeling, It's cool, very effective for product modeling, but I'm planning to start learning 3dsmax or maya and zbrush. What I know about product sketching is what I learned from a fast course and by watching videos on youtube. For now the college is pretty focused on production, learning the materials, making projects and creating them in the workshop with all those crazy machines that can chop your head off in an instant. I don't really like this, but I understand it's major importance to a industrial designer, after all I need to draw something that can be produced in the real life.
I feel very inspired by Craig Mullins, Scott Robertson and Benjamin Last, all of them are Product Designers and also work on the entertainment industry, and I'm really splitted between Product and Concept Art, so yeah, I'm trying both, let's see if I can keep it up and decide what to focus. But in the end, just like Scott, Craig and Benjamin, I believe that ID has a lot to add to the Concept Art and Design world, it's all about solving problems, but one is for the real world :P
Sorry about the wall of text, I'll try to keep up the anatomy studies and do more still life, and do more of everything, I still procrastinate a little :(