08-03-2015, 10:19 PM
studies and paintings with notes:
-see the first color impression(from life, blur eye)
-oscillating colors through broken brushes
-oscillating impression
-painting using very close figure ref
-design overpaint by ben(more striking comp, value contrast and grouping, dark against light)
-solve drawing problems(construction)
-see first color impression, blur eye
-temperature application test
-CM design by shapes, lines, values and colors(study)
-design by shapes, lines, values and colors application test
-bad local color
-Pigment experiment
-design by shapes, lines, values and colors application test
-Edgar Payne color theory- pigments
-complementaries and mixing(color wheel different from yurmby wheel of photoshop)
-pigment mixing experiment
-Edgar Payne process(tone->color wash/stains->opaque->accents)
-bad value grouping, bad light/shade hierarchy-no local color
-failure painting->better design, construction
-face from ref practice(model halftones after block in)
-artistic composition/design- every line/shape/construction says something--what do you want to say/what is your opinion/feeling on the subject-
-artistic composition from ref-what is your opinion about the ref->emphasize by design
-landscape test(depth, value, scale, form, color)
-form form form in the back
-paint from life to see temperature changes
-color temp complexity
-landscape depths/values
-artistic comp(every object a character)
-detail pass for hard edges and accents
-group dem colors and work on the drawing pls
Conclusions:
-work dem figure drawing/construction(slow)
-look at nature/life drawing for temperature changes-and colors and hues
-design design design
-limited color choices by limited palette(think harmony and vibrancy(payne))
-learn to mix complementary colors together
-when the "fundamentals"(forms+light, drawing-construction)), physics, are correct, the colors will be correct-always-
-see the first color impression(from life, blur eye)
-oscillating colors through broken brushes
-oscillating impression
-painting using very close figure ref
-design overpaint by ben(more striking comp, value contrast and grouping, dark against light)
-solve drawing problems(construction)
-see first color impression, blur eye
-temperature application test
-CM design by shapes, lines, values and colors(study)
-design by shapes, lines, values and colors application test
-bad local color
-Pigment experiment
-design by shapes, lines, values and colors application test
-Edgar Payne color theory- pigments
-complementaries and mixing(color wheel different from yurmby wheel of photoshop)
-pigment mixing experiment
-Edgar Payne process(tone->color wash/stains->opaque->accents)
-bad value grouping, bad light/shade hierarchy-no local color
-failure painting->better design, construction
-face from ref practice(model halftones after block in)
-artistic composition/design- every line/shape/construction says something--what do you want to say/what is your opinion/feeling on the subject-
-artistic composition from ref-what is your opinion about the ref->emphasize by design
-landscape test(depth, value, scale, form, color)
-form form form in the back
-paint from life to see temperature changes
-color temp complexity
-landscape depths/values
-artistic comp(every object a character)
-detail pass for hard edges and accents
-group dem colors and work on the drawing pls
Conclusions:
-work dem figure drawing/construction(slow)
-look at nature/life drawing for temperature changes-and colors and hues
-design design design
-limited color choices by limited palette(think harmony and vibrancy(payne))
-learn to mix complementary colors together
-when the "fundamentals"(forms+light, drawing-construction)), physics, are correct, the colors will be correct-always-