10-12-2015, 06:43 AM
Working on a background with Gabriel Knight 3: Blood of the Sacred, Blood of the Damned.
We're trying to make it 2d, like the first game. I, of course, suck at perspective, so it's kind of amusing that I'm doing backgrounds... But, it's a good way to learn, and if we ever finish this, it'll be released for free, so... Yeah.
But any tips on values and perspective are appreciated. This is my first time actually using and referencing material against a perspective grid (with the help of a perspective brush recommended by Amit)..
It's looking really simple and kind of cartoony. I'm also really worried about values and how to deal with lighting that's bouncing around a room and making realistic shades... I am completely clueless.
So, I've been cleaning this up and trying to get the simple shapes down, and.. Generally banging my head against the wall a bit.
This is supposed to be a hotel room, the first screen in the game. There's a really tacky wallpaper and carpet too, but I'm not really sure how to lay them down correct-like.
We're trying to make it 2d, like the first game. I, of course, suck at perspective, so it's kind of amusing that I'm doing backgrounds... But, it's a good way to learn, and if we ever finish this, it'll be released for free, so... Yeah.
But any tips on values and perspective are appreciated. This is my first time actually using and referencing material against a perspective grid (with the help of a perspective brush recommended by Amit)..
It's looking really simple and kind of cartoony. I'm also really worried about values and how to deal with lighting that's bouncing around a room and making realistic shades... I am completely clueless.
So, I've been cleaning this up and trying to get the simple shapes down, and.. Generally banging my head against the wall a bit.
This is supposed to be a hotel room, the first screen in the game. There's a really tacky wallpaper and carpet too, but I'm not really sure how to lay them down correct-like.