10-25-2015, 02:24 AM
I thought the perspective in that last picture was kind of wonky, so I'm surprised you guys like it so much, but I guess it goes to show that curvilinear is great. It's hard to do right, but even when you mess up it still works out somehow.
lurch: Nice textures in that last one. Did you leave out white areas for the cobwebs or draw them in with white marker later? Either way, it adds a lot to the picture. The shading on the head would look better if you tried to make the lines follow the forms. It also helps a lot with making judgements about where shadows should go and 3d stuff in general.
lurch: Nice textures in that last one. Did you leave out white areas for the cobwebs or draw them in with white marker later? Either way, it adds a lot to the picture. The shading on the head would look better if you tried to make the lines follow the forms. It also helps a lot with making judgements about where shadows should go and 3d stuff in general.