01-01-2016, 12:03 AM
(12-31-2015, 08:29 AM)JavierP Wrote: Hey rainbowsorknives,
Sure I can explain what I meant by that comment. Simply put, the digital sketches appear to be soft and blobby, both in actual appearance and in terms of the ideas behind them. For example this sketch:
http://s1055.photobucket.com/user/benvul...j.png.html
There are some really cool things going on here, but a lot of the figure is not well defined and his costume elements seem too loose to tell what they are. Now I realize this is a sketch, but I think it is important to consider things like costume and anatomy as soon as possible in the drawing process, so that you have an idea of where you are going with your image.
I'm not suggesting all your sketches should be highly polished, rendered images. Instead I was merely encouraging you to make more definite design decisions as you work, rather than leaving them for later in the drawing/painting process. This study you posted is a good example of that:
http://s1055.photobucket.com/user/benvul...e.png.html
It's quite loose, yet it very clearly communicates quite a bit about the statue's clothing, costume and lighting condtions. Your more line based approach is definitely more clear and concise, so these observations are really only relating to your more painterly approaches. As always feel free to ignore what you wish. I do hope this helps in some way though.
Thanks for going into depth pal, really appreciate this! much love.
Ive gotta agree with you pal, the weight the study has over the chara is night and day, and to be honest i wouldnt have noticed this, looking back through my work my studies do seem to be alot more solid and have better execution. I think what you said about bringing costume and anatomy in as soon as possible is something i need to incorporate more. Cheers Javier :)