01-04-2016, 04:46 AM
@Vornag: Thanks! I play lots of systems, mostly some german one (Das schwarze Auge, Splittermond), but also Cthulhu, D&D, sometimes Starwars and recently a not yet published RPG called Arx Temporis
@meat: Thanks very much! Don´t praise the christmas illustration too much, it´s design is not directly mine. I used an image from google and changed it slightly to try out painting with acrylics. But the original is really a nice image
If anyone is interested in my workflow when doing a character sketch from imagination, below these sketches is a detailed step by step tutorial. Feel free to ask, if you have questions.
Steps 1-5 are done with an HB pencil, 6 uses a 2B and 7-10 alternates between the two as needed
@meat: Thanks very much! Don´t praise the christmas illustration too much, it´s design is not directly mine. I used an image from google and changed it slightly to try out painting with acrylics. But the original is really a nice image
If anyone is interested in my workflow when doing a character sketch from imagination, below these sketches is a detailed step by step tutorial. Feel free to ask, if you have questions.
Steps 1-5 are done with an HB pencil, 6 uses a 2B and 7-10 alternates between the two as needed
- Establish a horizon and a basic perspective grid
- Gesture: Here I either have a concrete image in my mind or I just try out different gesture poses until I find something I can work with or that gives me an idea about a character. In this example I wanted someone jumping and with this pose, I got the idea of somekind of assassin/thief jumping down with a dagger
- Building anatomy: here I correct errors and establish a basic anatomical model with a Loomis head
- Once the anatomy is ok, erase everything slightly, so it is barely visible. Now the fun part begins. I mostly start with the face and try out some basic design ideas. The base clothing is established
- Detailing and design step: here I put everything in place designwise
- Cleanup: the lines are cleaned up and some line weight is incorporated
- Base value step: here different values for materials are done. I only have 2 values in that example,but it can be more elaborated depending on how detailed and realistic you want the finished drawing
- Basic form shadow is applied
- Cast shadows are applied
- Occlusion shadows are applied and some more detailed shading to finish the sketch. A cast shadow below the figure keeps it grounded