01-20-2016, 07:57 PM
hey,
I just post here what I posted in the other sb of yours ^^
I spent some time doing that stuff too and man it is hard. ^^ Especially doing freehand spheres is a real bummer haha
one thing I noticed is that to me at least it was more about getting those intersection lines correctly. You could spend some time doing a quick blockout in 3ds max or sketchup to understand what is going on and than translating that into your sketches.
Also you did some (at least to me) unsuccessful lineweight here and there, I picked one of the sketches you did as an example, because it has a box in it. In your sketch it is hard to figure out, how the box sits in space, if you accentuate the closest line, then it is way easier to see. I also applied some cross-hatching to indicate what is solid form and what is intersected stuff.
Hope it helps, if you have questions, please send me a message or go to my sb :)
I just post here what I posted in the other sb of yours ^^
I spent some time doing that stuff too and man it is hard. ^^ Especially doing freehand spheres is a real bummer haha
one thing I noticed is that to me at least it was more about getting those intersection lines correctly. You could spend some time doing a quick blockout in 3ds max or sketchup to understand what is going on and than translating that into your sketches.
Also you did some (at least to me) unsuccessful lineweight here and there, I picked one of the sketches you did as an example, because it has a box in it. In your sketch it is hard to figure out, how the box sits in space, if you accentuate the closest line, then it is way easier to see. I also applied some cross-hatching to indicate what is solid form and what is intersected stuff.
Hope it helps, if you have questions, please send me a message or go to my sb :)