Wait, it's 2016 already?
#5
Hey man, I think that it is a sensible idea to do things in parallel and finish acts as you go. That way at each phase you actually have something visible that can be played through as a prototype. As you said things can get more polished as you go.

I hear you about programming. That is pretty much the nature of the game. Lots of looking up 'stealing' of code and making it fit and work for you. It can get frustrating, but also really fun when things start to click.
One thing to keep in mind with code, is that you will invariably find a much better way of attacking an entire setup 3/4 of the way down the line, if you are learning as you go, so just be prepared for this to happen! Do as much due diligence as possible as you go.

No crits on the art...just keep pumping them out!

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Messages In This Thread
Wait, it's 2016 already? - by Lodratio - 01-01-2016, 09:01 AM
RE: Wait, it's 2016 already? - by KurtJeremy - 01-01-2016, 04:21 PM
RE: Wait, it's 2016 already? - by Amit Dutta - 01-06-2016, 08:53 PM
RE: Wait, it's 2016 already? - by Lodratio - 01-24-2016, 05:00 AM
RE: Wait, it's 2016 already? - by Amit Dutta - 01-25-2016, 07:02 AM
RE: Wait, it's 2016 already? - by Lodratio - 03-02-2016, 06:30 AM
RE: Wait, it's 2016 already? - by Lodratio - 03-09-2016, 02:19 PM
RE: Wait, it's 2016 already? - by Lodratio - 03-21-2016, 02:51 AM
RE: Wait, it's 2016 already? - by Heliux - 07-28-2016, 06:28 AM
RE: Wait, it's 2016 already? - by Artloader - 09-14-2016, 08:51 PM
RE: Wait, it's 2016 already? - by Amit Dutta - 09-14-2016, 09:25 PM
RE: Wait, it's 2016 already? - by Amit Dutta - 09-16-2016, 05:20 PM
RE: Wait, it's 2016 already? - by neopatogen - 09-17-2016, 07:54 AM

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