03-02-2016, 12:12 PM
Just to add to all things said above:
Try to simplify as much as you can, adding that skin texture actually makes it look like an unhealthy skin. Try some soft brushes.
And just to emphasize what Lodratio said - face structure, the shape and form of the object is the most important thing all other things are secondary. If you get the shape right even with bad rendering it will always look better than bad shape with good rendering.
Faces are a bit too long as well as noses, which are too narrow as well. Eyes are a little bit too small on the first one. otherwise it's not bad.
Below just a quick paintover. Notice I went with very simple skin tone.
Try to simplify as much as you can, adding that skin texture actually makes it look like an unhealthy skin. Try some soft brushes.
And just to emphasize what Lodratio said - face structure, the shape and form of the object is the most important thing all other things are secondary. If you get the shape right even with bad rendering it will always look better than bad shape with good rendering.
Faces are a bit too long as well as noses, which are too narrow as well. Eyes are a little bit too small on the first one. otherwise it's not bad.
Below just a quick paintover. Notice I went with very simple skin tone.
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