03-02-2016, 01:21 PM
Hey its been a month already? why i havent updated this for so long? because im very busy failing (and learning!) So after making that head in the last post i decided it was time to tackle hard surface modeling (and modeling in general, most of my 3d stuff up until now has been mostly sculpting)
So i started doing mechs again in blender, took me a few tries but managed to make something ready for the game, here is the process.
After a few creative abortions i made this redesign of a Garde from Knights of Sidonia, i also learned a lot more about rigging with this one, so at least it wasnt a complete waste of time. +Chocobots inspired shot :D
![[Image: AMPYXe5.jpg]](http://i.imgur.com/AMPYXe5.jpg)
And a medieval knight girl for a game idea i had, but abandoned it shortly after making this.
![[Image: BblsKgc.jpg]](http://i.imgur.com/BblsKgc.jpg)
And finally after various tries with varying degrees of sucess i got this mech done. Im calling it Barghest.
Heavily inspired by Xenoblade X and Valvrave.
Different systems of the machine are differentiated by color, with red being articulations, green is the armor, etc.
Like always i try to make everything as modular as possible so i can create new assets and characters from already existent ones.
![[Image: Buma01v.jpg]](http://i.imgur.com/Buma01v.jpg)
Here is a shot with only basic ambient occlusion.
![[Image: 4b6MBHD.jpg]](http://i.imgur.com/4b6MBHD.jpg)
And the final result (it will look pretty much like this in UE, this one was rendered in marmoset)
![[Image: JbON60x.jpg]](http://i.imgur.com/JbON60x.jpg)
Stay tuned this coming month, there is a big update about the game coming. :D Very few assets are left to make that gameplay demo a reality.
So i started doing mechs again in blender, took me a few tries but managed to make something ready for the game, here is the process.
After a few creative abortions i made this redesign of a Garde from Knights of Sidonia, i also learned a lot more about rigging with this one, so at least it wasnt a complete waste of time. +Chocobots inspired shot :D
![[Image: AMPYXe5.jpg]](http://i.imgur.com/AMPYXe5.jpg)
And a medieval knight girl for a game idea i had, but abandoned it shortly after making this.
![[Image: BblsKgc.jpg]](http://i.imgur.com/BblsKgc.jpg)
And finally after various tries with varying degrees of sucess i got this mech done. Im calling it Barghest.
Heavily inspired by Xenoblade X and Valvrave.
Different systems of the machine are differentiated by color, with red being articulations, green is the armor, etc.
Like always i try to make everything as modular as possible so i can create new assets and characters from already existent ones.
![[Image: Buma01v.jpg]](http://i.imgur.com/Buma01v.jpg)
Here is a shot with only basic ambient occlusion.
![[Image: 4b6MBHD.jpg]](http://i.imgur.com/4b6MBHD.jpg)
And the final result (it will look pretty much like this in UE, this one was rendered in marmoset)
![[Image: JbON60x.jpg]](http://i.imgur.com/JbON60x.jpg)
Stay tuned this coming month, there is a big update about the game coming. :D Very few assets are left to make that gameplay demo a reality.
"Stand tall, and shake the Heavens!"
Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/
Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/