03-11-2016, 01:05 PM
Getting the fundamental structure and composition down right before you begin painting with detail is very important. It takes a while to build up skill enough to be able to paint and just wing it, getting the funamentals all right. Break it down more. Figure out the pose, structure, major design details and then start to go into rendering.
Have you tried doing linework first, instead of painting? It is quicker and easier to correct a drawing than a painting. When it's good, you can go all in, knowing the important details have been worked out. I see some scribbly linework. So maybe when you have a loose sketch like that, reduce the opacity a bit so you can still see it a bit, create a new layer and then do a tighter version of the linework over it. You can repeat this as many times as you like to get something worked out. Feng Zhu has a good showcase of the general process. https://www.youtube.com/watch?v=eKndZHlcgFE
In terms of this specific composition, you have a hard tangent at the face of the character and the wall, so make sure you create some overlap in some way. Also all the focus is going down that bright value section so it overpowers the comp quite a bit. You need to bring the focus back to the character's face. Maybe have the angle go the other way diagonally from the lower corner, leading up to the head rather than the other way around, or move the wall so we see much more of the background and the character head will pop out against it.
Have you tried doing linework first, instead of painting? It is quicker and easier to correct a drawing than a painting. When it's good, you can go all in, knowing the important details have been worked out. I see some scribbly linework. So maybe when you have a loose sketch like that, reduce the opacity a bit so you can still see it a bit, create a new layer and then do a tighter version of the linework over it. You can repeat this as many times as you like to get something worked out. Feng Zhu has a good showcase of the general process. https://www.youtube.com/watch?v=eKndZHlcgFE
In terms of this specific composition, you have a hard tangent at the face of the character and the wall, so make sure you create some overlap in some way. Also all the focus is going down that bright value section so it overpowers the comp quite a bit. You need to bring the focus back to the character's face. Maybe have the angle go the other way diagonally from the lower corner, leading up to the head rather than the other way around, or move the wall so we see much more of the background and the character head will pop out against it.