03-19-2016, 01:11 AM
Ah. Well they look exactly like water caustics, and in the gif we know exactly what the source is from and even though it totally resembles water we know it isn't so we let it slide. In your static illustration, we can only assume from what we see. So, either make those light patterns less caustic-like or show us the source.
Squint your eyes for edges. see how it affects the comp focus. I would say perhaps the rocks in the foreground could get some lost edges. Maybe some of that hard edged cave could be lost at the extremities. Then again if you are going for a cell shaded look like in the animation, maybe you don't need to do this. Totally depends on your goals. In the future you should mention this stuff up front in future when asking for crit ^^ so people know what page you are on.
Squint your eyes for edges. see how it affects the comp focus. I would say perhaps the rocks in the foreground could get some lost edges. Maybe some of that hard edged cave could be lost at the extremities. Then again if you are going for a cell shaded look like in the animation, maybe you don't need to do this. Totally depends on your goals. In the future you should mention this stuff up front in future when asking for crit ^^ so people know what page you are on.