03-24-2016, 12:52 PM
Amit Dutta: thanks dude! to be honest i dont know if i will have time, but i will definitely try doing one of those fake screenshots, if it werent because rigging and animating takes lots of time i could even put her in a real game, maybe i will try that for a future challenge... :D
Legion Brewer: thank you! sadly i think i will have to leave the model as it is, since the deadline is too close. Only thing left is maybe doing a fake videogame screenshot like Amit suggested.
So here its, to be honest i i tried to make an illustration by painting over the 3d, then when i was half done i realized it didnt look very good... so i scrapped it and decided to present the model as it is.
Only thing left is presentation, i will try doing something cooler in the few days left until the deadline but the model itself is finished. Even though i had to rush things and use tricks and some free models to speed up things working like this made me realize many things i need to improve so its great! glad i joined this challenge. :D
Here is the 3d viewer so you can see it from every angle, check the different map (normals, diffuse, speculartiy, etc...)
and some screenshots.
https://www.artstation.com/artwork/brzwg
Legion Brewer: thank you! sadly i think i will have to leave the model as it is, since the deadline is too close. Only thing left is maybe doing a fake videogame screenshot like Amit suggested.
So here its, to be honest i i tried to make an illustration by painting over the 3d, then when i was half done i realized it didnt look very good... so i scrapped it and decided to present the model as it is.
Only thing left is presentation, i will try doing something cooler in the few days left until the deadline but the model itself is finished. Even though i had to rush things and use tricks and some free models to speed up things working like this made me realize many things i need to improve so its great! glad i joined this challenge. :D
Here is the 3d viewer so you can see it from every angle, check the different map (normals, diffuse, speculartiy, etc...)
and some screenshots.
https://www.artstation.com/artwork/brzwg
"Stand tall, and shake the Heavens!"
Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
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Tumblr for my comic!: http://rainfallcomic.tumblr.com/
Sketchbook: http://crimsondaggers.com/forum/thread-1227.html
Facebook: http://www.facebook.com/eduardogarayart
Deviantart: http://eduardogaray.deviantart.com/