04-07-2016, 03:50 PM
Hey man, good start! 5 is cool, i like that he is on a church roof i guess for context, but the image has to be in landscape 16:9 aspect ratio. Convert it to that and see how it goes.
7 has potential too for us to see the disgusted terrified reactions to the creature. You will increase the challenge by having to depict multiple figures well. Putting things in shadow is fine as long as you construct it so the context of Oulz comes across. Always make sure to choose and emphasise lighting schemes that would help the illustration become more successful. If his face is needed, then find a way to light the face such as a dead villager under him with a torch on the ground casting light onto his face. Use narrative to the piece's benefit. Think of it in cinematic terms, constructed like a movie screencap. Might be good to do some studies along those lines, for comps.
Honestly lot of these thumbs can work. 4 has a sense of discovery and terror moment., So don't listen to me based on the ones I mentioned, on what choice thumb to make, make sure you make that decision yourself. Too many opinions don't always help you pick. This is a keyframe shot, emphasis should be on showing a key moment in your narrative, it's not outright creature design, although obviously the design will be important and getting the idea across of Oulz as a mutated priest thing will be context you have to think about. I would recommend choosing a few of those potential ideas and doing a bit more work on them to see if you can make them better before settling on a final comp
7 has potential too for us to see the disgusted terrified reactions to the creature. You will increase the challenge by having to depict multiple figures well. Putting things in shadow is fine as long as you construct it so the context of Oulz comes across. Always make sure to choose and emphasise lighting schemes that would help the illustration become more successful. If his face is needed, then find a way to light the face such as a dead villager under him with a torch on the ground casting light onto his face. Use narrative to the piece's benefit. Think of it in cinematic terms, constructed like a movie screencap. Might be good to do some studies along those lines, for comps.
Honestly lot of these thumbs can work. 4 has a sense of discovery and terror moment., So don't listen to me based on the ones I mentioned, on what choice thumb to make, make sure you make that decision yourself. Too many opinions don't always help you pick. This is a keyframe shot, emphasis should be on showing a key moment in your narrative, it's not outright creature design, although obviously the design will be important and getting the idea across of Oulz as a mutated priest thing will be context you have to think about. I would recommend choosing a few of those potential ideas and doing a bit more work on them to see if you can make them better before settling on a final comp