Texture trouble
#19
ha that figure is coming along nicely. So much better....

Well to be honest again, you skipped the step of refining the thumb a couple of steps further to to be more accurate which is kind of the point of thumbnailing and where you would solve most of your image issues.

But I think as long as you are viewing and working on this at a thumbnail size on screen and not get caught up in detail, then you can use this to develop the main fundamentals of the image.

The figure is pretty good pose wise so far. Watch that lower arm though, it has a strange foreshortening and connection to her shoulder. I'm also not 100% on that backward foot twist...seems a little awkward.
So now istead of adding lots of detail, like in the face for example, reslove the pose and anatomy issues and once you have a clean silhouette start applying broad values to her. Use a separate layer, start with flat value first and then apply the broad gradients and define the major form to her. If you want you can separate shadow and highlight layers as clipping masks to make it easier to try different lighting schemes quickly. Do not render detail! Just broad sweeps.

Also really start resolving the perspective and the background. Are we looking up at her as she is leaping? Are those mountains in the background, or moons or distorted perspective?

Also think about playing with the positioning of those two swoops, they do cut the canvas halfway atm, which because they are curved isn't so bad. However maybe you can play with the positioning and sizing so they add a flow along with value change to draw focus to her head? These are the kind of things you want to play with before doing any rendering at all. So resolve placement, shape, silhouette and value, but in the most simple terms and flat values only.

Keeping things on separate layers at this point will help you move things around and try out different value schemes quickly.
Hope that helps!

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Messages In This Thread
Texture trouble - by SundryAddams - 01-07-2014, 02:49 AM
RE: Texture trouble - by Elmst - 01-07-2014, 04:09 AM
RE: Texture trouble - by SundryAddams - 01-07-2014, 04:11 AM
RE: Texture trouble - by meat - 01-07-2014, 05:40 AM
RE: Texture trouble - by SundryAddams - 01-07-2014, 07:05 AM
RE: Texture trouble - by Elmst - 01-07-2014, 12:35 PM
RE: Texture trouble - by SundryAddams - 01-07-2014, 02:49 PM
RE: Texture trouble - by adam-brown - 01-07-2014, 10:18 PM
RE: Texture trouble - by SundryAddams - 01-07-2014, 10:35 PM
RE: Texture trouble - by adam-brown - 01-07-2014, 10:59 PM
RE: Texture trouble - by SundryAddams - 01-08-2014, 06:10 AM
RE: Texture trouble - by ChantalFournier - 01-08-2014, 06:40 AM
RE: Texture trouble - by Amit Dutta - 01-08-2014, 08:01 AM
RE: Texture trouble - by SundryAddams - 01-08-2014, 02:47 PM
RE: Texture trouble - by Amit Dutta - 01-08-2014, 05:02 PM
RE: Texture trouble - by SundryAddams - 01-09-2014, 01:18 AM
RE: Texture trouble - by Amit Dutta - 01-09-2014, 06:42 AM
RE: Texture trouble - by SundryAddams - 01-09-2014, 07:07 AM
RE: Texture trouble - by Amit Dutta - 01-09-2014, 09:31 AM
RE: Texture trouble - by devinn - 01-09-2014, 11:54 AM
RE: Texture trouble - by SundryAddams - 01-09-2014, 04:20 PM
RE: Texture trouble - by Amit Dutta - 01-09-2014, 06:02 PM
RE: Texture trouble - by SundryAddams - 01-10-2014, 02:34 AM
RE: Texture trouble - by Amit Dutta - 01-10-2014, 07:44 AM
RE: Texture trouble - by SundryAddams - 01-10-2014, 04:33 PM
RE: Texture trouble - by SundryAddams - 01-11-2014, 03:52 PM
RE: Texture trouble - by Amit Dutta - 01-11-2014, 05:07 PM
RE: Texture trouble - by SundryAddams - 01-14-2014, 12:54 AM
RE: Texture trouble - by SundryAddams - 01-14-2014, 12:43 PM

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